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3.13 is almost ready! I've updated the Windows build in the pretest branch for all the brave testers who want to try the new planet missions.
In some missions, like Making enemies, Intelligence assault or Unrequested demolition you will visit planets of a civ whose ancestral enemy wants you cause some annoyance, if by annoyance we consider leveling down entire buildings. You will get combat objectives on the planet and will have to pass several phases, depending on the difficulty rating. At insane level you will have to fight a boss level mob!
Defending friends, We got spooks and Stop them early are similar in concept, but this time the ancestral enemy is camping on the planets of your friends and you need to deal with the invaders and their constructions. Reinforcements will be called, for sure.
Both groups of missions are based on the ancestral enemy system between civs, and even civs that hate you will give you missions. This is an easy way to gain their favor (and to sink your reputation with their foes, of course).
Pesky fauna and Disease outbreak are meant to be earlier level missions for planets whose civ is friendly to you. Don't be fooled by their lack of warfare, at higher difficulty levels they are really hard, and reward just as good items and bonuses as the others.
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