There has been discussion of pulling Paper Shakespeare: It's Hamlet (Again)! from Greenlight. This would be for a few reasons.
Whereas we are not that concerned with how long PS would potentially be on Greenlight, there has been internal dicussion about taking what we've learned from both PS and Army 3 and putting it to work revamping Paper Shakespeare. It was always a much smaller project, not meant to be big, but we have had internal discussion regarding.... what if it could be?
If it could be, then we of course should take it down. The product currently showcased on Greenlight would either be compromised at least and invalidated at worst.
If it can't, then we at least can revamp the presentation. Clean up the description, add in some graphics, make a newer and more enticing trailer.
A third variable: does having Paper Shakespeare as part of our official Steam library hurt or hinder our growth as a company? We don't want to put out a message that can be misinterpreted as apathy for "traditional product growth". We've always wanted to make bigger and better games while at the same time working on smaller projects to support us through growth spurts.
We appreciate everyone's support so far. We don't want to seem ungrateful. If the project was past a point where we could easily do this, it wouldn't even be considered.
Now, I guess we'd like to ask you what you think of this.
Our decision ultimately probably will not be for a week or so.
[ 2016-12-15 09:36:37 CET ] [ Original post ]
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- Army of Tentacles: OST
- Army of Tentacles: New Game+ Benefits
- Army of Tentacles: Halloween
- Army of Tentacles: (Not) A Cthulhu Dating Sim: October SURPRISE Army Unit Pack
- Army of Tentacles: Summer of Steam Items
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Dagon is all like 'yo' and Perry/you is all like 'sup'. Dagon needs you to destroy the human town of Innsmouth, but you're all like 'there are a lot of people living there, so I'mma need to get an army worthy of Mordor so I can simply walk into Innsmouth'. Dagon's all 'sure, but you have a time limit because that's how this game has replayability'.
At its heart, AoT:(N)ACDS is a coming-of-age tale about a boy/girl that is totally going to destroy humanity. By humanity, we mean a small coastal town. It is the Adventure-RPG based upon Shadow Over Innsmouth, where you control the eldritch horrors from beyond time and space! Inspired by classic RPGs, Lucasarts adventure games, and, you know, other cool stuff.
Features
- Quirky 2D art with photography backdrops. Like the theme of sanity in all of Lovecraft's works, the art changes - sometimes drastically based on where you are in the game, who you are talking to, and what you are doing.
- Time management is also a factor, as some areas only open up at certain times, and you may find yourself unable to train everyone you want before the final invasion of Innsmouth.
- A SILENT PROTAGONIST. REVOLUTIONARY.
- Fully voiced cast of 60+ characters!
- Four central hub areas
- Whale Jesus (but only in the most awesome of playthroughs)
- Use your wits to engage in battles where words are sharper than swords or other things that hurt people in reality! Because NOBODY has EVER done conversation-based combat before!
- Recruit a party of THOUSANDS (if thousands meant six), ranging from Deep Ones to Night Gaunts, all staples of the Lovecraft mythos! Find hidden army squads and party members to further puff up your ranks!
- Do things that relate to other things and provide consequences of choice! We totally have more than three differently colored endings! We swear! (At least five! One is even pink!)
And no, it's not a Cthulhu Dating Simulator. Honestly.
No, really.
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- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: x86 or compatible processor
- Processor: Intel Celeron CPU 1000M 1.80GHzMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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