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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Good news, everyone! We've been approved for Steam release! We're halfway done with the code, and the BETA is currently being played by a small group of awesome people!
This morning, we just recieved the last background art for the Boston hub, so now we have the full art for one entire hub done. Speaking of hubs, since the last update, we've had to cut down the size of the world map in order to beef up the various hub locations.
The Middle East and most of Europe are gone, with their respective scenes going to the East and West Coast, respectively. While we wanted a globe-trotting adventure, we felt that, ultimately, we needed to focus less on size and more on scope.
Argument System 2.0 should be up by this weekend, but will not be input into the code until next month. We're focusing 100% on finishing the main paths before we begin on that.
Our roadmap right now looks like this:
* FEBRUARY: Finish the main path of the game, playtesting various areas while we go.
* EARLY MARCH: Set up the Argument and Party Systems. Depending on how this goes, it might push our schedule back a bit. Playtesting.
* MID MARCH: Start creating the Arguments, of which we aim for around fifty for variety sake. We don't want people running into the same RNG Argument over and over. Playtesting.
* LATE MARCH: NPCs & Side Quests. While at least 90% of all dialogue NPCs are in-game and we have our dialogue and quest systems set up as well as a Quest Book, we are not focused on side quests or misc. dialogue at this point. Playtesting.
* EARLY APRIL: Make sure everything is polished. Put up the Steam page.
* APRIL 24th - MAY 19th: Release window.
As far as DLC goes, we'd love to have some sort of "NIGHT BEFORE SEQUEL" free DLC, but as of now, we have no idea what we would put in such a thing. All our Totally Not OP Items are already in our other DLCs.
We don't know how to make things more OP.
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