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Name

 Army of Tentacles: (Not) A Cthulhu Dating Sim 

 

Developer

 Stegalosaurus Game Development 

 

Publisher

 Stegalosaurus Game Development 

 

Tags

 Indie 

Casual 

 

RPG 

 

Singleplayer 

Release

 2016-02-15 

 

Steam

 3,44€ 2,75£ 3,44$ / 31 % 

 

News

 294 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/427930 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 173  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 213 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 aot linux [840.31 M] 


 aot NG+ B linux [18.76 K] 


 aot summer linux [3.86 K] 


 aot halloween linux [3.87 K] 


 aot halloween 2 linux [3.86 K] 


 aot san diego comic-con linux [3.87 K] 


 Army of Tentacles: Night Sequel Linux [5.98 K] 


 aot chairty linux [1.13 K] 


 aot cheat ux [1.13 K] 


 AOTHD UX [1008.5 K] 


DLC

 Army of Tentacles: OST 


 Army of Tentacles: New Game+ Benefits 


 Army of Tentacles: Halloween 


 Army of Tentacles: Summer of Steam Items 


 Army of Tentacles: Winter of Steam 


 Army of Tentacles: San Diego Comic Con 2016 Quest & Item Pack 


 Army of Tentacles: OMG it's sequel content 


 Army of Tentacles: CHARITY DLC FOR DISASTER RELIEF PLACES 


 Army of Tentacles: Cheat Mode 




LINUX STREAMERS (0)




Super Army of Tentacles, progress update + news

So.
Dunno if this announcement is really warranted. Just want to let people know what is going on.

Super Army of Tentacles: (Not) A Cthulhu Dating Sim has three main mechanics: skills/attributes, Word Battles, and Armies.

Well, it did. See, I started work on the project when things were.... let's say, different in the USA, and that, in turn, fueled the direction of the thing. We had already wanted to do something new with AoT 1's army mechanic, but do it better than the first game. Do it with all the game dev we had learned over the years since we've started. So I felt that my internal anger was a good fuel for said mechanic. Who doesn't love a good 'throw out the bad guys' story?

While the main story of the game is still 'the humans somehow occupied Monster Land', after recent events, I just don't feel good about a mechanic where you pre-meditatively build up militias to take over areas. We talked about this, and the bottom line is that we feel that even though the Army mechanic would have been solid, it would have taken away from the main gameplay loop of the first two games. Even though there was a final Invasion mechanic in the first game, the way you recruited your army was never the focal point. The focals were the Word Battles.

At the end of the day, real people make games, and we don't want to be making a game that we feel isn't up to snuff or is pushed in two different directions. This is the last in the trilogy for us. We know more now and want to do it right, as both a stand alone title and a series cap.

This also allows us to put greater focus on the idea of reactivity to your choices in the world's hubs. Which is cool.

I'm writing this because, even though it wasn't the selling point of the game or even showcased in screenshots or the trailer, it was in the initial store description and there were shots of it in the trailer and on the screenshot gallery. We've already updated the gallery, but will also be updating the trailer shortly.

This really doesn't affect the already delayed release date of 2022. If anything, it clarifies a release date. If anything, at max what it means is this will release post-summer 2022, but I honestly don't think that's a concern.


[ 2021-05-02 03:23:53 CET ] [ Original post ]