Just in time for the holidays, the latest battle against the Creeper has begun!
[ 2024-12-12 19:13:06 CET ] [ Original post ]
Version 1.1 has exited the Knuckle Cracker shipyards and is currently engaging the Particulate! For a full list of changes and additions see here: Knuckle Cracker Blog Post About PF1.1
[ 2017-02-01 00:32:44 CET ] [ Original post ]
Version 1.1 has exited the Knuckle Cracker shipyards and is currently engaging the Particulate! For a full list of changes and additions see here: Knuckle Cracker Blog Post About PF1.1
[ 2017-02-01 00:32:44 CET ] [ Original post ]
To go along with the 1.0.2 update, a new DLC "Corporate Bonus" is now available! This DLC includes:
- The original soundtrack for Particle Fleet.
- A 50+ page PDF book of the development notes.
- A Corporation in the Game key that allows you to enter a Corporation name, a CEO name, and design an icon that appears in users games.
[ 2016-11-04 22:45:45 CET ] [ Original post ]
To go along with the 1.0.2 update, a new DLC "Corporate Bonus" is now available! This DLC includes:
- The original soundtrack for Particle Fleet.
- A 50+ page PDF book of the development notes.
- A Corporation in the Game key that allows you to enter a Corporation name, a CEO name, and design an icon that appears in users games.
[ 2016-11-04 22:45:45 CET ] [ Original post ]
Particle Fleet 1.0.2 is now live. If you experience problems, you can switch back to 1.0.1 by right clicking the game in steam, going to properties, then the Betas tab. Version 1.0.2 Changes:
- Fixed bug where a mission load could fail if the mission was saved on the frame packet source(s) were destroyed.
- Fixed bug where emergent would get stuck under omnis.
- Added an editor option to set the maps particle max count.
- Made health of each particle type configurable in the editor.
- Added emitter support for an initial delay.
- Properly persist the recall range of emitters.
- Change the defaults on newly created emitters in the editor to be more conservative in particle creation.
- Added an energy consumption display bar above the energy rate.
- Added a red collapsing ring to indicate when emitters are in particle recall mode.
- Ensure the exchange works when there is no network connection (show cached results).
- Improve the exchange carousel's memory of which panel to return to.
- Properly connected Plasma settings in the editor.
- Fixed problem that prevented viewing the times table when clicking the "Times" button on an exchange carousel panel.
- Added a 'Latest Changes' dialog that shows when the game is launched (can be told to not show again, until a new build is released).
- Updated CITG page to allow paging and random/vs most recent display order.
- Added a Mute Music toggle to advanced settings. Prevents music from playing at all and can help improve performance on low end machines under load.
- Added a universal mission unlock option to the Advanced settings menu.
- Reduce textures loaded into GPU memory on main menu.
- Force the locale at the start of the game. Seems to only matter for linux. Should fix issue with tutorial and other issues not working on linux systems not set to a locale that uses a dot for the decimal character.
- Ensure mission completion state and stats are reset when finalizing a map.
- Fixed issue with ghost Command Modules (built command modules with no hull).
- Removed struct editing arrows since they weren't implemented.
- Fixed typo on Exit Mission button at the end of a mission.
- Only return up to 100 score records from the server when filtering on a user not found in the score table (Change made live on server on Oct 14,2016).
- Make sure posted map images (by autopost) limit to a width or a height based on maximum extent of the image. (Change made live on server on Oct 14,2016).
- Fixed issue with double clicking in save/load menu mid mission. Would load mission without prompt.
- Created default save file names when bringing up the save menu in a mission.
- Added synchronous scene loading option to the Advanced settings menu.
- Fixed issue where a mine discharger doesn't know the energy mine is stunned, so it will request energy from another source.
- Fixed issues with the "Fav" check box in Exchange carousel panels.
- Fixed issued with lathe settings not working as expected. Made emitters have priority over enemy mines.
[ 2016-10-26 22:47:15 CET ] [ Original post ]
Particle Fleet 1.0.2 is now live. If you experience problems, you can switch back to 1.0.1 by right clicking the game in steam, going to properties, then the Betas tab. Version 1.0.2 Changes:
- Fixed bug where a mission load could fail if the mission was saved on the frame packet source(s) were destroyed.
- Fixed bug where emergent would get stuck under omnis.
- Added an editor option to set the maps particle max count.
- Made health of each particle type configurable in the editor.
- Added emitter support for an initial delay.
- Properly persist the recall range of emitters.
- Change the defaults on newly created emitters in the editor to be more conservative in particle creation.
- Added an energy consumption display bar above the energy rate.
- Added a red collapsing ring to indicate when emitters are in particle recall mode.
- Ensure the exchange works when there is no network connection (show cached results).
- Improve the exchange carousel's memory of which panel to return to.
- Properly connected Plasma settings in the editor.
- Fixed problem that prevented viewing the times table when clicking the "Times" button on an exchange carousel panel.
- Added a 'Latest Changes' dialog that shows when the game is launched (can be told to not show again, until a new build is released).
- Updated CITG page to allow paging and random/vs most recent display order.
- Added a Mute Music toggle to advanced settings. Prevents music from playing at all and can help improve performance on low end machines under load.
- Added a universal mission unlock option to the Advanced settings menu.
- Reduce textures loaded into GPU memory on main menu.
- Force the locale at the start of the game. Seems to only matter for linux. Should fix issue with tutorial and other issues not working on linux systems not set to a locale that uses a dot for the decimal character.
- Ensure mission completion state and stats are reset when finalizing a map.
- Fixed issue with ghost Command Modules (built command modules with no hull).
- Removed struct editing arrows since they weren't implemented.
- Fixed typo on Exit Mission button at the end of a mission.
- Only return up to 100 score records from the server when filtering on a user not found in the score table (Change made live on server on Oct 14,2016).
- Make sure posted map images (by autopost) limit to a width or a height based on maximum extent of the image. (Change made live on server on Oct 14,2016).
- Fixed issue with double clicking in save/load menu mid mission. Would load mission without prompt.
- Created default save file names when bringing up the save menu in a mission.
- Added synchronous scene loading option to the Advanced settings menu.
- Fixed issue where a mine discharger doesn't know the energy mine is stunned, so it will request energy from another source.
- Fixed issues with the "Fav" check box in Exchange carousel panels.
- Fixed issued with lathe settings not working as expected. Made emitters have priority over enemy mines.
[ 2016-10-26 22:46:49 CET ] [ Original post ]
Particle Fleet 1.0.1 is now live. If you experience problems, you can switch back to 1.0 by right clicking the game in steam, going to properties, then the Betas tab. 1.0.1 Changes:
- Added option to not default filter a score table on the user name. There is a small checkbox on the left of the filter row for scores now.
- Changed OSX to use the new unity renderer. Should fix the OSX multi monitor crash issue without the need for a command line switch.
- Fixed issue with moving CM on built ship in mission editor and exception that ensures.
- Fixed issue where an omni gets stuck on energy source.
- Fixed issue where ships could overlap with groups at edge or corner of map.
- Fixed issue in final story mission where placing the HQ right on top of the spot where it is supposed to go towards the end of the mission would show closing dialogs.
- Make right click always work when editing rock burn area regardless of control settings.
- Fixed problem with main menu panels not unlocking after stated required mission completion totals.
- Fixed problem with ending mission dialogs showing when mission is set for failure on HQ destruction.
- Add setting to graphics to make conversations appear instantly.
- Make game only attempt to compile files with .prpl extension.
- Fix issue with omnis take map space while moving.
- Fixe issue with a guppy resupplying from a stunned energy mine.
- Fixed typo in the editor module filters.
- Fixed PRPL issue where GrowStruc always grows red struc.
- Removed debug message: "Destroyed Enemy Doppel"
- Corrected numbering in upload license.
- Fixed problem that caused destruction explosion and game event message when placing an Omni directly onto enemy land.
- Prevent an exception in GrowStruc when attempted out of the map bounds.
- Added bounds checking in ShipPlan.GetModule in case things go haywire with a ship plan.
- Fixed NullReferenceException at EmitterController.OnDisable () under certain situations
[ 2016-10-08 15:19:55 CET ] [ Original post ]
Particle Fleet 1.0.1 is now live. If you experience problems, you can switch back to 1.0 by right clicking the game in steam, going to properties, then the Betas tab. 1.0.1 Changes:
- Added option to not default filter a score table on the user name. There is a small checkbox on the left of the filter row for scores now.
- Changed OSX to use the new unity renderer. Should fix the OSX multi monitor crash issue without the need for a command line switch.
- Fixed issue with moving CM on built ship in mission editor and exception that ensures.
- Fixed issue where an omni gets stuck on energy source.
- Fixed issue where ships could overlap with groups at edge or corner of map.
- Fixed issue in final story mission where placing the HQ right on top of the spot where it is supposed to go towards the end of the mission would show closing dialogs.
- Make right click always work when editing rock burn area regardless of control settings.
- Fixed problem with main menu panels not unlocking after stated required mission completion totals.
- Fixed problem with ending mission dialogs showing when mission is set for failure on HQ destruction.
- Add setting to graphics to make conversations appear instantly.
- Make game only attempt to compile files with .prpl extension.
- Fix issue with omnis take map space while moving.
- Fixe issue with a guppy resupplying from a stunned energy mine.
- Fixed typo in the editor module filters.
- Fixed PRPL issue where GrowStruc always grows red struc.
- Removed debug message: "Destroyed Enemy Doppel"
- Corrected numbering in upload license.
- Fixed problem that caused destruction explosion and game event message when placing an Omni directly onto enemy land.
- Prevent an exception in GrowStruc when attempted out of the map bounds.
- Added bounds checking in ShipPlan.GetModule in case things go haywire with a ship plan.
- Fixed NullReferenceException at EmitterController.OnDisable () under certain situations
[ 2016-10-08 15:19:55 CET ] [ Original post ]
Here's a new dev video of late beta!
https://www.youtube.com/watch?v=g0bwJwJCAkA
The press preview version is now also in the wild and some videos are just starting to showup:
- https://www.youtube.com/watch?v=_pxsjzVIFpc&list=PL-nwvADog8DI9A_ImRtIm5ycAHRJc3u1V&index=4
- https://www.youtube.com/watch?v=dZbYUpAvggg
- https://www.youtube.com/watch?v=c7oSL52uWa8
[ 2016-09-12 22:55:33 CET ] [ Original post ]
Here's a new dev video of late beta!
https://www.youtube.com/watch?v=g0bwJwJCAkA
The press preview version is now also in the wild and some videos are just starting to showup:
- https://www.youtube.com/watch?v=_pxsjzVIFpc&list=PL-nwvADog8DI9A_ImRtIm5ycAHRJc3u1V&index=4
- https://www.youtube.com/watch?v=dZbYUpAvggg
- https://www.youtube.com/watch?v=c7oSL52uWa8
[ 2016-09-12 22:55:33 CET ] [ Original post ]
- Particle Fleet: Emergence Linux [1.21 G]
- Particle Fleet: Emergence - Corporate Bonus
As Chief Executive Ticon you should have been the Galactic Executive Officer.... but you aren't. Instead, you and small corporation of dedicated employees have ventured into Redacted Space risking your fortunes and your lives. What you find will challenge your tactical and strategic skills as you adapt to a threat that surrounds and engulfs. Engage the Particulate, Emergent, Doppels, and much more in this unique strategy game.
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 2GhzMemory: 3 GB RAMStorage: 2 GB available space
- Memory: 3 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Quad Core 2GhzMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 4 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 4 GB available space
- Storage: 4 GB available space
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