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"A gamedev is never late, nor is he early, he arrives precisely when he means to.” - Hopoo, Hopoo Games LLC
Another map of the week! This one is an older one, and was one of the first ones I played. It's Bob Ross' "Cornered".
The main theme of Cornered is that rather than going and infiltrating someone else's home, the enemies come to you in progressively more difficult waves. This one stuck to me because, unlike nearly every other DEADBOLT stage, the enemies get to choose the time of engagement, not you. The player doesn't have the luxury of waiting and planning - they're coming fast and now.
Many times during the map I'd think to myself "okay, yeah that's the end", and another wave came. And another. And probably another. As more and more came, I became progressively more and more scrappy with my weapons, and that was a lot of fun (outside of one vampire mysteriously appearing in one of the earlier waves - but we can let that slide!)
The map creator recommended that for the best experience to not shoot out the lights - and that's what I did. I also recommend that - and value the pistol's head shots. You'll need it.
To get the map, just hit the Subscribe button on the map page and restart Steam - it will automatically be downloaded and playable in the "Load Custom Maps" portion of the main menu.
Play it now!
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