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Hey everyone!
Sorry for being late with this week's MOTW as well as skipping the previous one. Life happened, you know? But now the coast’s clear and we’re ready to roll again! Consistently, at that.
This week's map is "famine" by EPM.
This map stands out from all the other contenders by its volume and amount of enemies, as well as this classy blocky design, familiar within the levels from the Zombie Kingz campaign.
Due to a large amount of enemies, you can't just storm in guns blazing (although, who knows, maybe you can) and instead you have to come up with a clever plan, flanking and taking enemies out one by one, while avoiding traps the building's riddled with. Granted, this level has a large amount of entry points to choose from.
The premise itself is rather simple - no flashy cutscenes or anything outside of a normal mapmaker's limits. It’s just you, a gun, and a building full of enemies to kill and drugs to burn.
While not without flaws, I find the level to be promising for a first map, and very much look forward to EPM’s future work.
Play it now!
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