Hey everyone!
So, we’ve skipped an awful lot and we apologise for that. In our defense, we’re just a couple of teens who happen to be passionate enough about the game to receive moderator rights to continue keeping this game active (yep, we’re not hopoo, sorry to disappoint). We’ve still got all the life problems like finals and all that taking most of our time, so we couldn’t bring ourselves to get to work on MotWs. Not during that period of time, at least.
But now we’re back in action, hopefully with no breaks like this in the future.
To make up for it, we decided to pick a series of maps rather than one level.
This week’s… Series of the Week(?) Is “Warehouse” by Olyethan, which consists of 5 levels in total, so strap in ‘cause this is gonna be a long one.
This time, the player’s goal is to shut down an ash warehouse. In order to do so, the player has to infiltrate and scout the area, deal with some obstacles along the way and, of course, burn the warehouse to the ground. Or, at least start a few fires. The chain reaction should finish the job.
Our first objective is to infiltrate the warehouse itself – going straight in won’t do, so the Reaper decides to take the sneaky option, through the sewers. This stage is quite linear and pretty simple, so after reaching the opposite side of the tunnel you can go up an elevator and proceed towards the warehouse.
The second stage gets a little more interesting – we get to snoop around an apartment block, located close by to our primary target. Apparently, the warehouse is protected from both sides by gates set up at the apartment blocks, and a Maiden on the roof holds the only keycard for those gates, so we need to relieve her of that before we can proceed.
Out of things to commend here, I would pick the well-detailed interiors and the piping system’s layout, which opens up a small window for flanking the enemies or simply moving through the level quickly.
Just as we’re about to head for the gates, we’re fired upon by a sniper and forced to retreat in order to deal with them – this is where the third stage comes in.
There’s a nearby construction site with a good sightline on the sniper’s nest. It’s occupied by a large group of zombies, which you and a pair of candle snipers will need to deal with before you can eliminate the sniper. Once again, this level’s decoration is top-notch, with great half-built walls and a convincing construction crane.
With the sniper dealt with, we finally get to the warehouse. In order to shut it down, we have set fire to a few large piles of ash, which should spread to the rest of the drugs stored inside. Fight through a small building and a few doors, set the fires, and get out before it burns down with you still inside.
In the final portion of the level, the Reaper finds his car stolen, which he needs to get back to. I just had to include this part because of this sick-looking set of stairs.
Overall, it’s a great series of levels with incredibly detailed environments and fun gameplay in mind, even if the maps are mostly linear. I’ve had a lot of fun and honestly wanted to include it in a MotW at some point, but never quite got the chance until now.
Play them now!
Also, you may be wondering, “This series was uploaded ages ago, how come it’s showing up on Map of the Week now?”
Well as it turns out, MotW wasn’t just a weekly contest for the best map, but was instead a spotlight on whatever maps Hopoo found interesting, regardless of release date. So, we’ve decided to go back to this older format, starting with the Warehouse series!
This way, we’re less limited with our choices, and you don’t need to worry if your map was overshadowed [strike]by Sockpuppet[/strike] by another map. Now, you’re always in the running for MotW!
See you next week, hopefully!
[ 2018-06-11 22:38:32 CET ] [ Original post ]
- DEADBOLT Game (Linux) [129 M]
Key Features:
• Complete over 25 extremely challenging missions• Unlock and obtain over 30 weapons, ranging from a reaper's scythe to an automatic grenade launcher
• Fight over 35 enemy types, from zombies to vampires to bosses and more
• Choose your playstyle: quiet assassin, loud one-man army, or anything in between
• Gib them all! DEADBOLT's dynamic gore system guarantees that all evisceration leads to satisfaction
• Choose your own way to complete a mission - no mission has to be completed in one way
• Accomplish a variety of objectives, like assassinating gang leaders and investigating mysteries
• Multi-genre soundtrack created by the talented Chris Christodoulou of the Risk of Rain OST
• Create and play custom maps with the DEADBOLT Map Editor (Windows only)
- OS: Any Linux Distribution 2012+
- Processor: 2.5 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+ Support. and recommended dedicated graphics card with 128 MB of RAM
- Storage: 135 MB available space
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