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Hello everyone!
It’s time for another Map of the Week, and this time we’re not highlighting a SockPuppet map! Crazy, I know. Don’t get me wrong, his maps are amazing, but it is really refreshing to have some variety in the map’s creators every once in a while.
This week’s Map of the Week is “Postponed” by Square_Rabbit.
Now, if you’re a godlike gamer with amazing skills such as myself, you may not notice what’s special about this map. It may seem like a fairly standard club-themed map. Interesting visuals and fair but challenging difficulty, if pretty linear, but still a pretty basic map in terms of design, right?
If you die, however, things play out a little… different.
What I liked about this level the most is perhaps the way that cutscenes were used for storytelling. I mean, of course cutscenes are commonly used to convey a story, but here Rabbit uses all of the neat little tricks and workarounds in the editor to the fullest advantage to make the level work. Heck, the entire level is built around a single trick that allows to bypass the restart-on-death mechanic. Still can't figure out how it was done.
It’s also a generally fun level that, despite its linearity and shortness, is fun to play through [strike]whilst sledging everyone into oblivion[/strike]. See if you can escape the nightclub without dying!
Play it now!
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