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Hey everyone!
If you were playing DEADBOLT near its launch, you might recall the “HARDCORE” series of maps by Flatgub. These were edited versions of levels from the original campaign – adding a lot of enemies, making little changes to the layout, altering the appearance of the level, all while leaving it recognizable as a spinoff of the original.
Well, it seems ColdBolt decided to carry on the legacy with his latest installment - “Technically Sound” – Structurally Sound turned up to eleven.
Right at the beginning, we’re greeted with an intimidating sight – tons of landmines, several traps, and the level’s bustling with everyone’s favourite enemies, Technicians. There are 16 of them total littered about the level, most of them hiding, so if you alert them you can be sure they’ll lay down a carpet of mines, making them this level’s greatest threat by far.
Luckily, there are several useful weapons in the level, like two Auto-Grenade Launchers, Sledgehammers and several shotguns that can be pilfered from the shotgun traps.
As well as this, the ventilation system has been added to, allowing you to avoid traps and undead alike. Be sure to remember that mines and shotgun traps don’t discriminate, so you can quickly turn the Technicians’ greatest weapons against them.
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