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Hey everyone!
In todays MotW, Id like to highlight a map from someone who was quite the active member of the community back in the day, regularly uploading maps of decent quality, along with finding loads of neat little tricks in the editor and whatnot. And while he seems to have mostly moved on from making custom maps, I think his maps have a place in history and deserve to be remembered.
Today under the spotlight is Warehouse, a part of the Flatline campaign by RPD_Survivor_842 (youll recognise him as RPD_Hunter_482 if you played most of his maps on release).
Most of the levels in Flatline are pretty linear (bear in mind that linearity is something pretty hard to effectively pull off in a game like DEADBOLT, which is usually defined by choice) and this ones no exception. Your objectives a simple one, storm your way through a warehouse (you know, like the title says) filled with ash and undead. Burn the drugs, dispose of the inhabitants, and get out.
What I commend about this level in particular is its superb decoration, which is pleasant to look at with a nice variety in room themes without anything seeming out of place. This version of the map also lacks any enemies spawning out of nowhere to try and catch you off guard, an issue that it originally had but was thankfully patched out in an update a few months after its original release. Despite its linearity, there is some choice in how you take out some of the rooms, such as which side of the upper floor you attack first.
While being the second entry of the campaign, I think its a good place to introduce yourself to Flatline, as it leaves a good first impression. If youre planning on playing more levels in the campaign, be wary that they tend to have a lot of exposition in cutscenes, along with occasional difficulty spikes and hard-to-notice traps.
Play it now!
And if you want more Play the campaign now!
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