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Hey everyone!
As finals are approaching, [strike]and as this moderator is in fact a real existing person,[/strike] we occasionally need to delay the MotWs for their sake and outs but fret not, were still silently keeping watch for cool new maps to highlight (among other community-related tasks, of course)
This weeks spotlight is on Search and Rescue, the third installment of Classic_Cheese18s Diner series. A great map packed with all kinds of undead (except for zombies no one likes the Kingz, I guess).
From the opening shot alone, one can get intimidated by the sheer number of powerful enemies that youll have to tackle with such limited weaponry, which upon closer inspection isnt too big a problem considering how you can flank and avoid large groups of enemies, keep to the darkness, [strike] and abuse stairwells[/strike]. With that, the map manages to keep the player on their toes and punish careless actions, yet doesnt feel like an insurmountable task, with occasional room for error that lets you retreat and rethink your strategies.
As for the level design, the maps fairly linear the vent network doesnt allow access to the top floor of the building, and the two halves are separated by a blocked pipe youll need to open to avoid being forced to use the elevator. The decoration is also very praiseworthy while not being all super flashy and picturesque, each room has a specific theme and has just the amount of details to tell you what you need to know.
Overall, a very impressive map which most certainly overshadows the previous two maps in the series. Its always a pleasure to get to review maps made by someone other than the-most-popular-mapmakers (you know the ones), even if this isnt the first time one of Cheeses levels have been featured here.
Play it now!
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