





Yo wadup
As you may know, there's a downside to everything, and with DEADBOLT's success we sometimes have to suffer because of all the garbage we're sent to review. We were promised a free copy of RoR 2 and a pack of nachos for this though, so to hell with it.
This weeks Map of the Week is DNA by Alex Pine - a collection of levels with checkpoints in-between (no actual connection between levels is made) where users have to make choices [strike]in order to give up their privacy for data-hungry companies[/strike] to determine what variation of a level theyre gonna play, though I havent noticed any differences between routes. So far.
The first level starts us off at a zombie hideout with both Roland and Puff on site. For a random douche whom Ive never heard of, the level design is surprisingly nice, it aint too hard nor too easy, the decorations look pretty and the enemy placements fair. Also theres a crane which makes it an automatic MotW material. In fact, its the only reason Im covering this map in the first place. Free stuff aside, it wouldnt be worth it without one.
The second level has us clearing a few vampire buildings, Madam Stela included, and for once the doors are all the proper height unlike what usually happens. Not much to say other than that, alls fine and dandy here too. Some 4th wall breaking is cool every once in a while I guess.
Uh, anyway.
THe thirddd level has us clearing some skeleton hideOut? Theres an overwhelming amount of weaPonry on the lower floOr, which makes it a breeze. You gO through the thing, pick a safe and ggggGggGg
Oh, huh, thats kinda smart.
After were done with that though, we can move on to
uh, hang on a second here...
0h WoW h4h this i ki1iIlnda creeeeEE
Hi au does anyone fel like a villain in this gam /*AZXC/-AQE&*(VCIAPQ!#++*(&&DINAIYC
*click*
Hey, look, I know how youre feeling. I wasnt sure about this whole thing from the start, and many of our men are still worried about cooperating with creatures we didnt know existed. Youre right to be creeped out, and youre right to be unsure. But this is our only option!
What, you wanna wait and see as the reaper takes our men one by one? You wanna bet everything on a plan that might not work, that might make things worse? Theres nothing in this world for us. Everyones just cold. We all just want this to stop, and not just want, like really want, like every cell in our bodies is screaming for this to stop. This right here - this is our opportunity for something else. A whole new world. This might be what we need to make it warm again. To make it safe again.
Look, were running out of time. Weve managed to communicate with the Candles, and it seems like the flames and Charon are in on it too, and theyll bring friends. Everyone, with the exception of the offering, is being brought together in hope of fixing everything. The endgame is approaching. Everyones slowly come to the realization that itll be fine, except you.
Please, friend.
Let us join together with the Entity.
*click*
[ 2019-04-01 18:54:02 CET ] [ Original post ]
- DEADBOLT Game (Linux) [129 M]
Key Features:
• Complete over 25 extremely challenging missions• Unlock and obtain over 30 weapons, ranging from a reaper's scythe to an automatic grenade launcher
• Fight over 35 enemy types, from zombies to vampires to bosses and more
• Choose your playstyle: quiet assassin, loud one-man army, or anything in between
• Gib them all! DEADBOLT's dynamic gore system guarantees that all evisceration leads to satisfaction
• Choose your own way to complete a mission - no mission has to be completed in one way
• Accomplish a variety of objectives, like assassinating gang leaders and investigating mysteries
• Multi-genre soundtrack created by the talented Chris Christodoulou of the Risk of Rain OST
• Create and play custom maps with the DEADBOLT Map Editor (Windows only)
- OS: Any Linux Distribution 2012+
- Processor: 2.5 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+ Support. and recommended dedicated graphics card with 128 MB of RAM
- Storage: 135 MB available space
[ 6045 ]
[ 687 ]