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Hey!
So last weeks DNA may have been a pretty major release, but thats no reason to laze around, so were back to our regular schedule, with Baskerville by Tahazzar, whose name should be very familiar to you at this point.
And before you ask, yes, hounds are definitely present in this level.
Baskerville is somewhat reminiscent of one of Tahazzars previously highlighted maps, Ghost Recon, as it follows a similar structure of playing around enemies rather than focusing on combat. This one is a lot more fun, though, as it has plenty of visual clues to enemy locations, an intuitive layout, and requires you to outsmart your foes rather than simply try to avoid them.
This time youre up against invisible [spoiler]read: super tiny[/spoiler] hellhounds, known here as poltergeists. Because of their [strike]small[/strike] incorporeal nature, you wont be able to shoot or melee them. Your only tools for getting past them are your noisy attention-grabbing revolver, conveniently easy-to-shoot-out lights and even more conveniently placed doors, which they cant open.
Overall, its a fun puzzle level with interesting mechanics.
Its not every day a custom map introduces a new enemy type, after all!
Play it now!
and beware of the poltergeists more unusual behavior.
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