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Hey everyone! Boy, I missed saying that.
Lots of things to recap, lots of maps to review! Alas, writers block strikes suddenly and without warning. So, lets make up for lost time!
You may have noticed the title change thats right, these posts are no longer constrained by a weekly schedule! We believe posting on an irregular basis can help avoid future burnout and give us more time to pick truly noteworthy maps. Besides that, the premise stays the same giving the maps that stand out the proper credit and recognition! Lets get right to that, shall we?
(oh, and you might want to stick around for something interesting at the end)
King Gooses Shakedown at the Docks can pride itself with being an inspiration for revival of this series. Theres something beautiful about its simplicity as a standard DEADBOLT level: apartment blocks, drugs to burn, and undead to reap. What made it stand out for me though, is that no space feels wasted. Youll be visiting every room at least once to deal with enemies or ash caches, and the vents, though admittedly a bit over expansive, provide a plethora of opportunities for infiltration and flanking.
The variety also comes from the enemies - relatively close-ranged Sergeants and Succubi are accompanied by Grunts and Nightcrawlers with itchy trigger fingers, forcing you to constantly adapt to different situations and maybe look for better-suiting weapons. When the action stops, all sorts of viscera will end up decorating the walls of this building.
Oh, and theres also a really neat dock with a boat. How the heck did King Goose add open water without any dock tiles?
Theres beauty in simplicity, and simplicity is one thing this map does exceptionally well.
Play it now!
And since youve stuck around till this bit, I bet youll be interested in a bit of a community recap? Three months have passed, after all.
The major news is that weve got modding now! Its still at a relatively basic level, but theres already pretty cool stuff, like fixed crossbow sprites and barebones controller support! The real highlight is the modded level editor, featuring unused objects and more options than ever before. Theres even a particularly interesting level that comes to mind
For all modding purposes, check out the #modding channel in the community Discord server, with the pinned messages containing mods and other necessary resources!
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