Why we've changed the art style of Irony Curtain?
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Comrades!
Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now.
Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka.
There are three main reasons why weve decided to simplify the art style:
1. The previous style looked great but it didnt play well
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
2. Weve changed the way we animate characters
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
3. We want the art style to be a part of how we tell the story
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
Demon Hunter 2: New Chapter
Brave Giant LTD
Artifex Mundi
2016-07-21
Casual Singleplayer
Game News Posts 64
🎹🖱️Keyboard + Mouse
Mostly Positive
(164 reviews)
http://www.artifexmundi.com/
https://store.steampowered.com/app/465720 
The Game includes VR Support
Demon Hunter 2: New Chapter Linux Depot [669.47 M]
Twenty years ago, in a frightening battle Dawn Harlock stopped the Archdemon Ragnar from descending upon the world. Turns out this was not the end of all the grim mysteries and adventures.
PLAY THE SEQUEL OF THE CAPTIVATING ""DEMON HUNTER: CHRONICLES FROM BEYOND"" HIDDEN OBJECT GAME!
Dawn’s foster father professor Ashmore died when trying to prevent the demon from breaking into this world. She realized than that she is the last remaining member of the mysterious ancient order of demon hunters and the last one standing in the fight against evil threatening to unravel this world.
TRAVEL THROUGH 31 HAND PAINTED LOCATIONS FULL OF PUZZLES AND SECRETS!
Her biggest concern was always to prepare for Ragnar’s return as it was already foretold. But Dawn kept herself busy as a detective, solving paranormal cases around the world and visiting mysterious places where the dark forces are hiding.
A CAPTIVATING STORY PACKED WITH MYSTERIES AND RIDDLES!
One day she receives a call from a mysterious doctor Stuart Williams, who claims to be Dawns foster father’s long-time friend. He promises valuable information about Dawns biological parents that may shed some light on her eerie past shrouded in mystery.
NEW MINI GAMES AND NOT-SO-EASY HO SCENES!
Dawns put on her detective hat to investigate the information that threatens to shake the core of her very existence. She will embark on a mystery adventure that will change everything forever.
PLAY THE SEQUEL OF THE CAPTIVATING ""DEMON HUNTER: CHRONICLES FROM BEYOND"" HIDDEN OBJECT GAME!
Dawn’s foster father professor Ashmore died when trying to prevent the demon from breaking into this world. She realized than that she is the last remaining member of the mysterious ancient order of demon hunters and the last one standing in the fight against evil threatening to unravel this world.
TRAVEL THROUGH 31 HAND PAINTED LOCATIONS FULL OF PUZZLES AND SECRETS!
Her biggest concern was always to prepare for Ragnar’s return as it was already foretold. But Dawn kept herself busy as a detective, solving paranormal cases around the world and visiting mysterious places where the dark forces are hiding.
A CAPTIVATING STORY PACKED WITH MYSTERIES AND RIDDLES!
One day she receives a call from a mysterious doctor Stuart Williams, who claims to be Dawns foster father’s long-time friend. He promises valuable information about Dawns biological parents that may shed some light on her eerie past shrouded in mystery.
NEW MINI GAMES AND NOT-SO-EASY HO SCENES!
Dawns put on her detective hat to investigate the information that threatens to shake the core of her very existence. She will embark on a mystery adventure that will change everything forever.
Features
- Play the sequel of the captivating "Demon Hunter: Chronicles from Beyond" hidden object game!
- Travel through 31 hand painted locations full of puzzles and secrets!
- A captivating story packed with mysteries and riddles!
- New mini games and not-so-easy ho scenes!
- Immersive gameplay with plenty of hidden objects!
MINIMAL SETUP
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 2 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB VRAM
- Storage: 2 GB available space
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