This time wed like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game the conference Evan attends in order to present a speech on Matryoshka.
If you'd like to support the game, don't forget to add Irony Curtain to wishlist!
1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we dont like it or something doesnt play out quite as well, we re-do parts of it until everything fits the way we want it to.
PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material?
2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time morning, afternoon, evening, etc). This is possible thanks to the macrolocation system we have once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you havent seen one, it resembles a page taken out of a childs coloring book.
4. When were happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together if the scene conveys what we wanted to say and if its also pleasant for the eye.
5. Then come the flat colors literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before theres a single word spoken or even before we introduce any of the main characters.
7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But thats a different part of this tale.
So, did you enjoy this little tour? Would you like to see more from Irony Curtain?
[ 2019-01-18 15:21:10 CET ] [ Original post ]
- Demon Hunter 2: New Chapter Linux Depot [669.47 M]
PLAY THE SEQUEL OF THE CAPTIVATING ""DEMON HUNTER: CHRONICLES FROM BEYOND"" HIDDEN OBJECT GAME!
Dawn’s foster father professor Ashmore died when trying to prevent the demon from breaking into this world. She realized than that she is the last remaining member of the mysterious ancient order of demon hunters and the last one standing in the fight against evil threatening to unravel this world.
TRAVEL THROUGH 31 HAND PAINTED LOCATIONS FULL OF PUZZLES AND SECRETS!
Her biggest concern was always to prepare for Ragnar’s return as it was already foretold. But Dawn kept herself busy as a detective, solving paranormal cases around the world and visiting mysterious places where the dark forces are hiding.
A CAPTIVATING STORY PACKED WITH MYSTERIES AND RIDDLES!
One day she receives a call from a mysterious doctor Stuart Williams, who claims to be Dawns foster father’s long-time friend. He promises valuable information about Dawns biological parents that may shed some light on her eerie past shrouded in mystery.
NEW MINI GAMES AND NOT-SO-EASY HO SCENES!
Dawns put on her detective hat to investigate the information that threatens to shake the core of her very existence. She will embark on a mystery adventure that will change everything forever.
Features
- Play the sequel of the captivating "Demon Hunter: Chronicles from Beyond" hidden object game!
- Travel through 31 hand painted locations full of puzzles and secrets!
- A captivating story packed with mysteries and riddles!
- New mini games and not-so-easy ho scenes!
- Immersive gameplay with plenty of hidden objects!
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 2 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB VRAM
- Storage: 2 GB available space
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