Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game.
Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Heres how it looks in Irony Curtain:
1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.
2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears.
3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:
- Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
- Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
[olist] - Who is talking
- The Dialogue text (or several dialogues if they should be drawn)
- (Optional) The Dialogue text when repeating the talk
- (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
- (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
- Where the text should appear on the screen (e.g. over the character or over the radio speaker)
- (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y") [/olist]
- Create another dialogue node and fill it in
- Connect the first node with the second one
- Rinse & Repeat ;)
5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love
[ 2019-03-19 12:50:01 CET ] [ Original post ]
- Demon Hunter 2: New Chapter Linux Depot [669.47 M]
PLAY THE SEQUEL OF THE CAPTIVATING ""DEMON HUNTER: CHRONICLES FROM BEYOND"" HIDDEN OBJECT GAME!
Dawn’s foster father professor Ashmore died when trying to prevent the demon from breaking into this world. She realized than that she is the last remaining member of the mysterious ancient order of demon hunters and the last one standing in the fight against evil threatening to unravel this world.
TRAVEL THROUGH 31 HAND PAINTED LOCATIONS FULL OF PUZZLES AND SECRETS!
Her biggest concern was always to prepare for Ragnar’s return as it was already foretold. But Dawn kept herself busy as a detective, solving paranormal cases around the world and visiting mysterious places where the dark forces are hiding.
A CAPTIVATING STORY PACKED WITH MYSTERIES AND RIDDLES!
One day she receives a call from a mysterious doctor Stuart Williams, who claims to be Dawns foster father’s long-time friend. He promises valuable information about Dawns biological parents that may shed some light on her eerie past shrouded in mystery.
NEW MINI GAMES AND NOT-SO-EASY HO SCENES!
Dawns put on her detective hat to investigate the information that threatens to shake the core of her very existence. She will embark on a mystery adventure that will change everything forever.
Features
- Play the sequel of the captivating "Demon Hunter: Chronicles from Beyond" hidden object game!
- Travel through 31 hand painted locations full of puzzles and secrets!
- A captivating story packed with mysteries and riddles!
- New mini games and not-so-easy ho scenes!
- Immersive gameplay with plenty of hidden objects!
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 2 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB VRAM
- Storage: 2 GB available space
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