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Hello! Last few weeks were spent on making diversified dungeon generation, overlay shader work and designing (and drawing) creatures to fill the dungeon with. Game shaders were also rewritten from scratch, now adding color! Yes, the monochromatic style of the game is going to be a bit more colorful. The decision behind it is pretty simple: color allows categorising and recognising more elements faster which allows to introduce more dynamic gameplay. Dungeons are now procedurally generated complex structures. Exploring them rewards the player but also puts him in danger of getting attacked by many different creatures that lurk there to protect hidden loot. New monsters are inspired with Lovecraftian's Cthulhu Mythos and were designed to be in tune with style of the game. Each has unique abilities and has different mechanics. I am sorry for keeping it that short, I know you are waiting for more and I am sure I will have even more interesting features to announce soon! Thanks for reading! Yazaa
Hello! Last few weeks were spent on making diversified dungeon generation, overlay shader work and designing (and drawing) creatures to fill the dungeon with. Game shaders were also rewritten from scratch, now adding color! Yes, the monochromatic style of the game is going to be a bit more colorful. The decision behind it is pretty simple: color allows categorising and recognising more elements faster which allows to introduce more dynamic gameplay. Dungeons are now procedurally generated complex structures. Exploring them rewards the player but also puts him in danger of getting attacked by many different creatures that lurk there to protect hidden loot. New monsters are inspired with Lovecraftian's Cthulhu Mythos and were designed to be in tune with style of the game. Each has unique abilities and has different mechanics. I am sorry for keeping it that short, I know you are waiting for more and I am sure I will have even more interesting features to announce soon! Thanks for reading! Yazaa
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