Now regarding the update here's what's included. - Achievements were added for the last 2 stages and the challenges - 2nd player keyboard controls were changed - All screens now include the keyboard navigation controls - Some polishing on some of the levels By the way guys.STOP PLAYING THE GAME WITH KEYBOARD. It is highly reccomended to play with controller. Hope you are all enjoying the game
[ 2017-06-09 18:43:45 CET ] [ Original post ]
Now regarding the update here's what's included. - Achievements were added for the last 2 stages and the challenges - 2nd player keyboard controls were changed - All screens now include the keyboard navigation controls - Some polishing on some of the levels By the way guys.STOP PLAYING THE GAME WITH KEYBOARD. We are this close to removing keyboard support altogether. Hope you are all enjoying the game
[ 2017-06-09 18:43:45 CET ] [ Original post ]
Hello people, it's been a while. Happy new year! So what happened in the last months. We tried making Moribund Online. Aaaand it didn't work. There's several reason's we can't make Moribund online with our resources. That's why we have been looking around for a publisher. We prefer having a good local multiplayer game than online bad one. We will be also attending the Indie Prize Showcase at Berlin 5 - 7 Feb. If you are in the showcase come by our table and try beating us (You got NO chance). Now regarding the update here's what's included. - Redesigned all the characters in the battle so they are more distinct from one another and from the background. - Bug fixes and optimization. - Some aesthetical improvements on all the levels. - Crouching now forbids the player from jumping. As you can see the price went up to 9.99! Yay! As we had mentioned when the Early Access came live this was scheduled. Within the next month or so the game will reach all the promised features (80 levels, 1 more mode) and there will also be some single player features. If you got any feedback for us now is the time to tell us! Thank you all!
[ 2017-01-13 19:24:57 CET ] [ Original post ]
Hello people, it's been a while. Happy new year! So what happened in the last months. We tried making Moribund Online. Aaaand it didn't work. There's several reason's we can't make Moribund online with our resources. That's why we have been looking around for a publisher. We prefer having a good local multiplayer game than online bad one. We will be also attending the Indie Prize Showcase at Berlin 5 - 7 Feb. If you are in the showcase come by our table and try beating us (You got NO chance). Now regarding the update here's what's included. - Redesigned all the characters in the battle so they are more distinct from one another and from the background. - Bug fixes and optimization. - Some aesthetical improvements on all the levels. - Crouching now forbids the player from jumping. As you can see the price went up to 9.99! Yay! As we had mentioned when the Early Access came live this was scheduled. Within the next month or so the game will reach all the promised features (80 levels, 1 more mode) and there will also be some single player features. If you got any feedback for us now is the time to tell us! Thank you all!
[ 2017-01-13 19:24:57 CET ] [ Original post ]
We just made a couple of fixes regarding a few things: - Visual bugs with monitor ratios other than 16/9 - Couple of bug fixes - Improved the Mountain levels See ya soon!
[ 2016-09-18 19:19:15 CET ] [ Original post ]
We just made a couple of fixes regarding a few things: - Visual bugs with monitor ratios other than 16/9 - Couple of bug fixes - Improved the Mountain levels See ya soon!
[ 2016-09-18 19:19:15 CET ] [ Original post ]
Hey there guys. Plenty of stuff were added, here's the list:
[ 2016-09-08 19:37:15 CET ] [ Original post ]
Hey there guys. Plenty of stuff were added, here's the list:
[ 2016-09-08 19:37:15 CET ] [ Original post ]
We made a couple of fixes and additions: ~ Bouncing spores now don't target your teammates in Team Battle ~ Bouncing Clusters no longer collide with the players' tentacles ~ Bouncing Clusters now have a spawn limit ~ Keyboard Controls were changed ~ Explosion radius is now 15% larger ~ Various bug fixes and optimizations
[ 2016-08-12 18:50:35 CET ] [ Original post ]
We made a couple of fixes and additions: ~ Bouncing spores now don't target your teammates in Team Battle ~ Bouncing Clusters no longer collide with the players' tentacles ~ Bouncing Clusters now have a spawn limit ~ Keyboard Controls were changed ~ Explosion radius is now 15% larger ~ Various bug fixes and optimizations
[ 2016-08-12 18:50:24 CET ] [ Original post ]
Hey everyone That's a pretty big update. We just added: ~A new game mode : Team battle ~A whole new setting: The City ~Along with the City we created 10 new levels and 2 new stage mechanics. ~We made some serious aesthetic improvements in the UI ~Some improvements and fixes like every time Be sure to tell us what you think about these changes. Your feedback is our most valuable resource. Hope you guys will have fun!
[ 2016-08-09 21:34:45 CET ] [ Original post ]
Hey everyone That's a pretty big update. We just added: ~A new game mode : Team battle ~A whole new setting: The City ~Along with the City we created 10 new levels and 2 new stage mechanics. ~We made some serious aesthetic improvements in the UI ~Some improvements and fixes like every time Be sure to tell us what you think about these changes. Your feedback is our most valuable resource. Hope you guys will have fun!
[ 2016-08-09 20:25:38 CET ] [ Original post ]
Hey guys we did a small update: - Now the options and the controls can be accessed from the battle - You can now change the monitor the game is on - Made a few bug fixes - Added some instructions here and there For any bugs/ suggestions you know what to do. Hit the forums!
[ 2016-07-22 01:10:13 CET ] [ Original post ]
Hey guys we did a small update: - Now the options and the controls can be accessed from the battle - You can now change the monitor the game is on - Made a few bug fixes - Added some instructions here and there For any bugs/ suggestions you know what to do. Hit the forums!
[ 2016-07-22 01:10:13 CET ] [ Original post ]
🎮 Full Controller Support
- Moribund Depot Linux [559.06 M]
The most notable features would be:
~Eight unique characters split among 4 factions
~A wide variety of levels (40 levels split over 4 settings)
~Several stage mechanics promising unique and hilarious deaths
~Fully voiced over insults and taunts
~The glorious rag doll. The pillar of the game allowing ever-unique dismemberments and deaths
Disclaimer: This is a game that is designed to be played with friends. Four is the magic number. You should also have enough controllers for everyone (As far as we know any kind of controller should work fine) but in case of need you can have up to two players on a keyboard (highly unrecommended). And the game works best on a 1920 x 1080 display. Right now there are no options available but they are to be added soon.
ATTENTION: This is an Early Access game (duh) which means it doesn't reflect the quality of the final product. If you have a problem please do share it with us. We will do our best to resolve it. If we can't solve it then we ourselves will urge you to ask for a refund.
- OS: Debian/Ubuntu/SteamOS 64bit
- Processor: 2.3 Ghz +Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible. 256 Mb + Memory
- Storage: 900 MB available space
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