Now regarding the update here's what's included.
- Achievements were added for the last 2 stages and the challenges
- 2nd player keyboard controls were changed
- All screens now include the keyboard navigation controls
- Some polishing on some of the levels
By the way guys.STOP PLAYING THE GAME WITH KEYBOARD. It is highly reccomended to play with controller.
Hope you are all enjoying the game
Now regarding the update here's what's included.
- Achievements were added for the last 2 stages and the challenges
- 2nd player keyboard controls were changed
- All screens now include the keyboard navigation controls
- Some polishing on some of the levels
By the way guys.STOP PLAYING THE GAME WITH KEYBOARD. We are this close to removing keyboard support altogether.
Hope you are all enjoying the game
Hello people, it's been a while. Happy new year!
So what happened in the last months. We tried making Moribund Online. Aaaand it didn't work. There's several reason's we can't make Moribund online with our resources. That's why we have been looking around for a publisher. We prefer having a good local multiplayer game than online bad one.
We will be also attending the Indie Prize Showcase at Berlin 5 - 7 Feb. If you are in the showcase come by our table and try beating us (You got NO chance).
Now regarding the update here's what's included.
- Redesigned all the characters in the battle so they are more distinct from one another and from the background.
- Bug fixes and optimization.
- Some aesthetical improvements on all the levels.
- Crouching now forbids the player from jumping.
As you can see the price went up to 9.99! Yay! As we had mentioned when the Early Access came live this was scheduled. Within the next month or so the game will reach all the promised features (80 levels, 1 more mode) and there will also be some single player features.
If you got any feedback for us now is the time to tell us!
Thank you all!
Hello people, it's been a while. Happy new year!
So what happened in the last months. We tried making Moribund Online. Aaaand it didn't work. There's several reason's we can't make Moribund online with our resources. That's why we have been looking around for a publisher. We prefer having a good local multiplayer game than online bad one.
We will be also attending the Indie Prize Showcase at Berlin 5 - 7 Feb. If you are in the showcase come by our table and try beating us (You got NO chance).
Now regarding the update here's what's included.
- Redesigned all the characters in the battle so they are more distinct from one another and from the background.
- Bug fixes and optimization.
- Some aesthetical improvements on all the levels.
- Crouching now forbids the player from jumping.
As you can see the price went up to 9.99! Yay! As we had mentioned when the Early Access came live this was scheduled. Within the next month or so the game will reach all the promised features (80 levels, 1 more mode) and there will also be some single player features.
If you got any feedback for us now is the time to tell us!
Thank you all!
We just made a couple of fixes regarding a few things:
- Visual bugs with monitor ratios other than 16/9
- Couple of bug fixes
- Improved the Mountain levels
See ya soon!
We just made a couple of fixes regarding a few things:
- Visual bugs with monitor ratios other than 16/9
- Couple of bug fixes
- Improved the Mountain levels
See ya soon!
Hey there guys. Plenty of stuff were added, here's the list:
New setting (The Mountains) . Which means 10 new levels, 2 new stage mechanics and a new music track.
We added a short 2-part tutorial mode that can be played be played with multiple players.
New player action: The Knockback. It's a short range attack that does no damage but knocks the enemy back.
Now this action is incredibly hard to apply effectively but it can give some edge to those who master it. A few uses would be:
~ Knocking an enemy on a trap
~ Knocking an enemy off an advantageous position
~ Getting some distance from an enemy in case youre out of spores
Remember. Hard to master, don't spam it. (It's on B for the Xbox controller, O for PS controller)
We increased the spore reload rate for the blue power-up. Now spores replenish 3 times faster instead 2.
Added 9 new achievements around the new mechanics and levels.
We made some gameplay and aesthetical improvements in almost all levels.
Added the option to change the point goal (You can choose now if a game ends at 6, 8, 10 or 12 points)
Several bug fixes and optimizations
Ah one more thing. We need your feedback. So far we have been listening to those who had some notes, but we can never have enough. Until now our most requested feature was online or bots. We decided to take a shot on online. Now we cant make any promises. We just say were looking into it. This will probably prolong (a little) the Early Access but I think you guys agree its going to be worth it. Well be keeping you posted. [ 2016-09-08 19:37:15 CET ][ Original post ]
Hey there guys. Plenty of stuff were added, here's the list:
New setting (The Mountains) . Which means 10 new levels, 2 new stage mechanics and a new music track.
We added a short 2-part tutorial mode that can be played be played with multiple players.
New player action: The Knockback. It's a short range attack that does no damage but knocks the enemy back.
Now this action is incredibly hard to apply effectively but it can give some edge to those who master it. A few uses would be:
~ Knocking an enemy on a trap
~ Knocking an enemy off an advantageous position
~ Getting some distance from an enemy in case you’re out of spores
Remember. Hard to master, don't spam it. (It's on B for the Xbox controller, O for PS controller)
We increased the spore reload rate for the blue power-up. Now spores replenish 3 times faster instead 2.
Added 9 new achievements around the new mechanics and levels.
We made some gameplay and aesthetical improvements in almost all levels.
Added the option to change the point goal (You can choose now if a game ends at 6, 8, 10 or 12 points)
Several bug fixes and optimizations
Ah one more thing. We need your feedback. So far we have been listening to those who had some notes, but we can never have enough. Until now our most requested feature was online or bots. We decided to take a shot on online. Now we can’t make any promises. We just say we’re looking into it. This will probably prolong (a little) the Early Access but I think you guys agree it’s going to be worth it. We’ll be keeping you posted. [ 2016-09-08 19:37:15 CET ][ Original post ]
We made a couple of fixes and additions:
~ Bouncing spores now don't target your teammates in Team Battle
~ Bouncing Clusters no longer collide with the players' tentacles
~ Bouncing Clusters now have a spawn limit
~ Keyboard Controls were changed
~ Explosion radius is now 15% larger
~ Various bug fixes and optimizations
We made a couple of fixes and additions:
~ Bouncing spores now don't target your teammates in Team Battle
~ Bouncing Clusters no longer collide with the players' tentacles
~ Bouncing Clusters now have a spawn limit
~ Keyboard Controls were changed
~ Explosion radius is now 15% larger
~ Various bug fixes and optimizations
Hey everyone That's a pretty big update. We just added:
~A new game mode : Team battle
~A whole new setting: The City
~Along with the City we created 10 new levels and 2 new stage mechanics.
~We made some serious aesthetic improvements in the UI
~Some improvements and fixes like every time
Be sure to tell us what you think about these changes. Your feedback is our most valuable resource.
Hope you guys will have fun!
Hey everyone That's a pretty big update. We just added:
~A new game mode : Team battle
~A whole new setting: The City
~Along with the City we created 10 new levels and 2 new stage mechanics.
~We made some serious aesthetic improvements in the UI
~Some improvements and fixes like every time
Be sure to tell us what you think about these changes. Your feedback is our most valuable resource.
Hope you guys will have fun!
Hey guys we did a small update:
- Now the options and the controls can be accessed from the battle
- You can now change the monitor the game is on
- Made a few bug fixes
- Added some instructions here and there
For any bugs/ suggestions you know what to do. Hit the forums!
Hey guys we did a small update:
- Now the options and the controls can be accessed from the battle
- You can now change the monitor the game is on
- Made a few bug fixes
- Added some instructions here and there
For any bugs/ suggestions you know what to do. Hit the forums!
You are 4 friends. On a couch. You have 4 controllers. All you need is a post-apocalyptic excuse to duke it out. Only you never thought you’d love a fungi spewing gun that always leads to the same end result: glorious dismemberment. Moribund is a local multiplayer game that takes place in a post apocalyptic world where a highly aggressive fungus strain has devoured most of the life. The gameplay is fast paced and has an "easy to learn, hard to master" approach. two to four players can play simultaneously.
The most notable features would be:
~Eight unique characters split among 4 factions
~A wide variety of levels (40 levels split over 4 settings)
~Several stage mechanics promising unique and hilarious deaths
~Fully voiced over insults and taunts
~The glorious rag doll. The pillar of the game allowing ever-unique dismemberments and deaths
Disclaimer: This is a game that is designed to be played with friends. Four is the magic number. You should also have enough controllers for everyone (As far as we know any kind of controller should work fine) but in case of need you can have up to two players on a keyboard (highly unrecommended). And the game works best on a 1920 x 1080 display. Right now there are no options available but they are to be added soon.
ATTENTION: This is an Early Access game (duh) which means it doesn't reflect the quality of the final product. If you have a problem please do share it with us. We will do our best to resolve it. If we can't solve it then we ourselves will urge you to ask for a refund.