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The creative process behind creating the locations in Irony Curtain


This time wed like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game the conference Evan attends in order to present a speech on Matryoshka. If you'd like to support the game, don't forget to add Irony Curtain to wishlist!
1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we dont like it or something doesnt play out quite as well, we re-do parts of it until everything fits the way we want it to. PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material? 2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time morning, afternoon, evening, etc). This is possible thanks to the macrolocation system we have once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you havent seen one, it resembles a page taken out of a childs coloring book.
4. When were happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together if the scene conveys what we wanted to say and if its also pleasant for the eye.
5. Then come the flat colors literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before theres a single word spoken or even before we introduce any of the main characters. 7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But thats a different part of this tale. So, did you enjoy this little tour? Would you like to see more from Irony Curtain?


[ 2019-01-18 15:21:10 CET ] [ Original post ]

Tibetan Quest: Beyond the World's End
Brave Giant LTD Developer
Artifex Mundi Publisher
2016-04-07 Release
Game News Posts: 68
🎹🖱️Keyboard + Mouse
Mixed (117 reviews)
The Game includes VR Support
Public Linux Depots:
  • Tibetan Quest: Beyond the World's End LINUX Depot [1.36 G]
Journey to the mystical city of Shangri-La and find your missing niece! Embark on an adventure at the edge of the world to save Larisa from the clutches of the ancient labyrinth!

Tibetan Quest: Beyond the World's End is a captivating hidden object game that blends together the elements of the thriller and adventure genres with oriental esotericism and lore.
When you were seeing off your beloved niece three weeks ago as she embarked on an archeological trip to Tibet, nothing could have foreshadowed the dramatic events that were about to unfold. Only yesterday you received a mysterious letter from which you learned that Larisa and her crew had gotten lost in a snow storm.
Without hesitation you leave your family estate to come to your protégé’s rescue. The inhabitants of Lhasa's Tibetan temple guide you toward the legendary city of Shangri-La where Larisa and her expedition were last seen. Discover what really happened in Shangri-La and what secrets are hidden in the labyrinth beneath this ancient city brimming with magic. Beat the obstacles and puzzles, face the supernatural powers dwelling in the vast corridors, and find the clues about your niece's disappearance.

Will you find the courage to travel to mysterious Tibet? Will you face the dangers lurking in Shangri-La to save your family beyond the world's end?

Features

  • Explore 55 picturesque locations to find Larisa!
  • Complete 48 puzzles and unique Hidden Object Scenes!
  • Become a master by unlocking 18 achievements!
  • Put the troubled souls to rest in the extra adventure!

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 1.5 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 128 MB VRAM
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 1 GB available space
GAMEBILLET

[ 6132 ]

4.95$ (67%)
10.91$ (16%)
5.94$ (15%)
5.40$ (70%)
7.64$ (15%)
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25.47$ (15%)
3.74$ (81%)
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4.79$ (76%)
1.51$ (92%)
16.39$ (18%)
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16.99$ (15%)
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2.54$ (15%)
4.79$ (76%)
3.29$ (18%)
7.57$ (70%)
10.65$ (64%)
16.79$ (16%)
33.97$ (15%)
8.27$ (67%)
17.39$ (13%)
0.89$ (70%)
6.30$ (65%)
8.49$ (15%)
GAMERSGATE

[ 2625 ]

9.99$ (50%)
9.9$ (67%)
23.48$ (22%)
4.69$ (81%)
4.0$ (80%)
9.6$ (84%)
3.19$ (79%)
7.5$ (75%)
0.51$ (83%)
0.84$ (83%)
5.63$ (81%)
0.45$ (85%)
12.59$ (37%)
18.75$ (62%)
5.0$ (75%)
1.0$ (80%)
1.29$ (82%)
12.79$ (20%)
10.03$ (67%)
12.59$ (37%)
5.5$ (50%)
3.48$ (83%)
2.03$ (86%)
2.85$ (90%)
12.59$ (37%)
11.24$ (25%)
19.8$ (67%)
7.0$ (65%)
15.74$ (37%)
12.99$ (48%)

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