Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game.
Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Heres how it looks in Irony Curtain:
1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.
2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears.
3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:
- Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
- Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
[olist] - Who is talking
- The Dialogue text (or several dialogues if they should be drawn)
- (Optional) The Dialogue text when repeating the talk
- (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
- (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
- Where the text should appear on the screen (e.g. over the character or over the radio speaker)
- (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y") [/olist]
- Create another dialogue node and fill it in
- Connect the first node with the second one
- Rinse & Repeat ;)
5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love
[ 2019-03-19 12:50:01 CET ] [ Original post ]
- Tibetan Quest: Beyond the World's End LINUX Depot [1.36 G]
Tibetan Quest: Beyond the World's End is a captivating hidden object game that blends together the elements of the thriller and adventure genres with oriental esotericism and lore.
When you were seeing off your beloved niece three weeks ago as she embarked on an archeological trip to Tibet, nothing could have foreshadowed the dramatic events that were about to unfold. Only yesterday you received a mysterious letter from which you learned that Larisa and her crew had gotten lost in a snow storm.
Without hesitation you leave your family estate to come to your protégé’s rescue. The inhabitants of Lhasa's Tibetan temple guide you toward the legendary city of Shangri-La where Larisa and her expedition were last seen. Discover what really happened in Shangri-La and what secrets are hidden in the labyrinth beneath this ancient city brimming with magic. Beat the obstacles and puzzles, face the supernatural powers dwelling in the vast corridors, and find the clues about your niece's disappearance.
Will you find the courage to travel to mysterious Tibet? Will you face the dangers lurking in Shangri-La to save your family beyond the world's end?
Features
- Explore 55 picturesque locations to find Larisa!
- Complete 48 puzzles and unique Hidden Object Scenes!
- Become a master by unlocking 18 achievements!
- Put the troubled souls to rest in the extra adventure!
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 1 GB available space
[ 6132 ]
[ 2625 ]