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0.12.27 - Bugfix release

  • Changes
    • The area of 400X400 tiles is explored when the game starts.
  • Bufixes
    • Fixed that merging two electric network didn't merge the statistics. more
    • Fixed the cyclic/overlaping win/lost sound sample when the game is finished in multiplayer. more
    • Fixed that extra pipe covers could be drawn on top of connected pipes. more
    • Fixed misaligned turrets in the 4. New hope mission. more
    • Fixed some inconsistencies related to zero-signals in circuit networks. more
    • Fixed inconstency between the way inserters and logistic robots picked items from inventories. Logistic robots now prefer items at the end of the inventory and ignore inventory limit. more
    • Fixed LuaForce::clear_chart() would crash game. more
    • The report of different mods when trying to connect to multiplayer game is now scrollable when needed. more
    • Fixed Cargo Wagon Inserter input output inconsistency. more
    • Fixed the mod difference reporting when connecting to multiplayer game. more
    • Found workaround for issue in Visual C++ math library that was causing crashes on unpatched Windows 7. Service Pack 1 for Windows 7 is no longer required.
    • Fixed that placing a rotated blueprint containing a splitter was not possible in some cases more
    • Fixed crash after revive by player port when personal roboport is equipped more
    • Optimised the map bitmap refresh logic 16 times. (the freeze after loading a game or resizing window while playing big saves).
    • Fixed that the "you joined a paused game" message would display on all peers, rather than just the peer who just joined more
    • Fixed slow sprite loading on Direct3D more
    • Fixed the documentation of LuaGameScript::show_message_dialog more
    • Fixed the order of parameters of some functions in the documentation more
    • Fixed that the research screen would pre-select Automation even though it was disabled more
    • Fixed rare crash that could happen when assembling machine recipe was reset the same tick as autosave started. more
    • Fixed the laser/discharge defense names in the set filter dialog. more
    • Better error when wrong bounding box definition is given. more
    • Creating message dialog with non existent image doesn't crash the game anymore. more
    • Localisation errors will no longer stop the game, the result string will just contain the error. more
    • Fixed that the stone wall research was disabled in the New hope campaign level 4, so gates weren't researchable. more
    • The starting value of text property of textfield is properly set based on the input. more
    • Fixed that changing request slots of opened entity through script didn't update the ui. more
    • Fixed map exchange string problems with mods more
    • Fixed freezes on exit with recent NVidia drivers on Gentoo and Arch Linux more
    • Proper notification when quick bar slot can't be selected as there is no place to put the item in the cursor.
    • Fixed crash on Linux after running xrandr --off more
    • Fixed Rocket Silo GUI skipping 53%. more
    • Another attempt at fixing X11 copy/paste more
    • Better message when the server leaves a multiplayer game more
    • Fixed the bad values of defines.furnace_source, defines.furnace_result and added missing defines.furnace_modules. more
    • Fixed that modded saves could get unloadable without mods when they have entities removed in the loading transitions that were in more than one network.
    • Fixed that it was possible to have unlimited range with melee weapon after running out of ammo. more
    • Fixed that LuaPlayer::remove_item didn't remove from cursor stack when the player was using god controller. This also fixes the bug in the tight spot scenario. more
    • Fixed black screen after UAC poped up in main menu more
  • Scripting
    • Documented extra unit group status return values. more
  • Modding
    • Added action_range to mining tool prototype (with the default of 1.5).
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.


[ 2016-03-18 20:45:31 CET ] [ Original post ]

Factorio
Wube Software LTD. Developer
Wube Software LTD. Publisher
2020-08-14 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (164072 reviews)
The Game includes VR Support
Public Linux Depots:
  • Factorio Linux64 [306.86 M]
  • Factorio Linux32 [300.1 M]
Available DLCs:
  • Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.

What people say about Factorio


  • No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
  • I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
  • Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube

MINIMAL SETUP
  • OS: Linux (tarball installation)
  • Processor: Dual core 3Ghz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Linux (tarball installation)
  • Processor: Quad core 3GHz+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
  • Storage: 3 GB available space
GAMEBILLET

[ 6102 ]

20.65$ (17%)
22.24$ (11%)
4.24$ (15%)
8.46$ (15%)
7.11$ (11%)
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3.29$ (18%)
22.24$ (11%)
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12.44$ (17%)
24.89$ (17%)
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2.47$ (17%)
16.96$ (15%)
40.95$ (18%)
16.97$ (15%)
5.92$ (15%)
12.59$ (16%)
42.47$ (15%)
13.34$ (11%)
GAMERSGATE

[ 764 ]

2.38$ (66%)
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0.85$ (83%)
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3.83$ (62%)
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0.34$ (83%)
0.68$ (91%)
0.85$ (91%)
7.73$ (40%)
3.83$ (62%)
4.59$ (62%)
0.75$ (92%)
0.85$ (91%)
7.0$ (53%)
1.49$ (79%)
0.9$ (92%)
0.81$ (91%)
7.5$ (50%)
0.51$ (91%)
0.68$ (91%)
5.74$ (62%)

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