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Friday Facts #131 - Roadmap shuffle
We thought that 0.12 was over, but with the influx of new players, there are always more people trying different kinds of ways to crash the game. Like connecting/disconnecting monitors while playing, changing wifi connection while in multiplayer, or changing the system time. Yes, the system time is used on few places and its sudden change can freeze Factorio currently. I had to spend 2 hours investigating a corrupt save, just to find it to be a hardware issue. This reminded me of the blog post by Patrick Wyatt, where he explains that they did a mem/cpu tests when the game started, so they could ignore bogus crash reports. We might consider this in the future. Long story short, only half of the dev time is now spent on bugfixing (This is an improvement), and it should become less after next week. Let's hope 0.12.30 will be the last stable of 0.12.
After some discussions, we decided that our goal of 0.13.0 release date is 1. June, which is 2 months and a week from now. I would like to make clear that it is not a promise but a goal. It seems like a lot of time, but as we already know, things take longer than expected. I had a meeting with our graphics department yeasterday, which is just Albert and Vaclav. We had to make final plans of what we can actually finish and what we can't: Let me summarize the current state of the 0.13 roadmap: Things that are done or almost done:
The work on improving the comfort is important and shouldn't be neglected because of features. Some of the changes are really simple, but can help a lot in later stages of the game, like the possibility to put a different module into the slot, without having to clear it first, and the exchanged module goes into the inventory.
The way to upgrade modules using control click also helps a lot:
Thanks to Rseding91, modules can be also part of a blueprint:
Underground pipes and belts can also be built the same way as poles in 0.13: [table] [tr][td]
[/td][td]
[/td][/tr][/table]
It is more than obvious, that we should get more people now. We can afford it, there is practically infinite amount of improvements or additions we could work on, and we feel there isn't enough of us. So if you know a good C++ programmer or 3D artist, please send him/her our way, specifically to https://www.factorio.com/jobs
Albert finished the first pack of icons and I like them a lot. A nice icon can definitely increase the enjoyment of getting an achievement.
As always, let us know what you think on our forums.
[ 2016-03-25 16:47:16 CET ] [ Original post ]
Hello Factory builders.
0.12 to be finished soon
We thought that 0.12 was over, but with the influx of new players, there are always more people trying different kinds of ways to crash the game. Like connecting/disconnecting monitors while playing, changing wifi connection while in multiplayer, or changing the system time. Yes, the system time is used on few places and its sudden change can freeze Factorio currently. I had to spend 2 hours investigating a corrupt save, just to find it to be a hardware issue. This reminded me of the blog post by Patrick Wyatt, where he explains that they did a mem/cpu tests when the game started, so they could ignore bogus crash reports. We might consider this in the future. Long story short, only half of the dev time is now spent on bugfixing (This is an improvement), and it should become less after next week. Let's hope 0.12.30 will be the last stable of 0.12.
0.13 Roadmap
After some discussions, we decided that our goal of 0.13.0 release date is 1. June, which is 2 months and a week from now. I would like to make clear that it is not a promise but a goal. It seems like a lot of time, but as we already know, things take longer than expected. I had a meeting with our graphics department yeasterday, which is just Albert and Vaclav. We had to make final plans of what we can actually finish and what we can't: Let me summarize the current state of the 0.13 roadmap: Things that are done or almost done:
- Tech tree
- Additional train conditions
- Turrets revisit - Minimised to flame thrower turret and fire system.
- Better rail building
- Achievements
- Multiplayer matching server - more about it in future FFF
- Better train management possibilities.
- Modules in blueprints.
- Power switch.
- Blueprint book
- Search field (recipes, technologies, filters, stations and maybe more)
- and a lot of small things
- Circuit network additions
- Redo of the train graphics and fixing the train distances, so they are whole tiles and vertical and horizontal distances are the same.
- Graphical gui redesign - one of the big things that just had to be done sooner or later, we will definitely talk about it in detail in the future FFF
- Native mod portal integration
- Resource generation overhaul.
- The loader.
- and a lot of small things as well
- Spidertron
- Fluid wagon
- Artillery turret
- Higher tier mining drill
Ease of use
The work on improving the comfort is important and shouldn't be neglected because of features. Some of the changes are really simple, but can help a lot in later stages of the game, like the possibility to put a different module into the slot, without having to clear it first, and the exchanged module goes into the inventory.
The way to upgrade modules using control click also helps a lot:
Thanks to Rseding91, modules can be also part of a blueprint:
Underground pipes and belts can also be built the same way as poles in 0.13: [table] [tr][td]
[/td][td]
[/td][/tr][/table]
We need people
It is more than obvious, that we should get more people now. We can afford it, there is practically infinite amount of improvements or additions we could work on, and we feel there isn't enough of us. So if you know a good C++ programmer or 3D artist, please send him/her our way, specifically to https://www.factorio.com/jobs
Achievements will be finished soon
Albert finished the first pack of icons and I like them a lot. A nice icon can definitely increase the enjoyment of getting an achievement.
As always, let us know what you think on our forums.
[ 2016-03-25 16:47:16 CET ] [ Original post ]
Factorio
Wube Software LTD.
Developer
Wube Software LTD.
Publisher
2020-08-14
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(164072 reviews)
The Game includes VR Support
Public Linux Depots:
- Factorio Linux64 [306.86 M]
- Factorio Linux32 [300.1 M]
Available DLCs:
- Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
What people say about Factorio
- No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
- I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
- Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube
MINIMAL SETUP
- OS: Linux (tarball installation)
- Processor: Dual core 3Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
- Storage: 3 GB available space
- OS: Linux (tarball installation)
- Processor: Quad core 3GHz+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
- Storage: 3 GB available space
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[ 764 ]
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