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Friday facts #145 - 0.13 experimental is out

Hello!

0.13 is here!


If you don't want to read the changelog, you can either take look at our update summary page or check out the video that summarizes it as well: https://www.youtube.com/embed/JCYfO6UPhes We released version 0.12.0 on 17. 07. 2015 so it took us almost a year. We made a lot of changes in that time.The commit count increased from 15967 to 22980, which is more than 40% increase. This means, that we also created a lot of new bugs. We are working as hard as we can to fix the bugs and we'll have 0.13.3 today, which means we've made 4 releases in 5 days just to make sure we'll fix as many bugs for the weekend as we can.

Please be benevolent


This is an early experimental release, so there are a lot of issues we are aware of, and we will do what we can in the future weeks to solve them, if you want to avoid bugs, wait for few weeks until the 0.13 is semi-stable, the stable stable version might take a long time, so we can't really give any estimate. There have been many complains regarding the terrain generation, we didn't encounter these problems in our games, but we should probably go back to it and tweak it a little. We are also aware, that the mod portal (both the site and the in-game access) is very simplistic, we just wanted to have it, so the new 0.13 mods are there, so we could move them away from the forum eventually. We will improve the portal continuously (more in the fff 141).

Multiplayer problems


Now, when we can connect to public games on the internet, we found out, there are lot of issues with the multiplayer server that weren't apparent when we were lan-testing it. One of the issues is, that even when we use the one center player (the server) to resend the packages of individual players, the server still sends one packet per player to everyone. This means, that with 10 players, the server sends 10 packets to every player every tick, which results in 6000 packets per second to be processed by every player. The obvious solution will be, that the server will merge the messages from individual players into one package. We also plan to reduce the network transfer by sending only 30 updates per second (once per two ticks) over the multiplayer. This will reduce the network problems related to packet throughput a lot. Apart from this, we found out, there are few bugs in the internal multiplayer state logic. We will look at these problems once the main bug report wave is tamed, so consider the current multiplayer very experimental.

0.14 plans are not set yet


As 0.13 is freshly out and we were already asked about 0.14 plans. We have a lot of things we would like to do in 0.14 but nothing is official yet. In about a month from now, we will sit down and make a specific plan for 0.14, so don't ask us about it until we declare it please :)

The good deals that are not so good.


One of the problems we had in the past months were the credit card frauds, so let me explain how exactly it works.
  • Someone obtains credit card numbers somehow.
  • He buys Factorio keys (among other things) with these cards on our site
  • Then these keys are transferred somehow to these "good deal" sites where they can be bought for cheaper price.
  • Eventually, the card owner finds out and cancels all the transactions, we get a notice about every faulty transaction
  • Not only we don't get the money paid, but we have to pay extra $20 fee per every transaction that was cancelled.
  • As reaction to this, we have to deactivate all keys bought this way, which results in steam key deactivations as well.
  • So in the end, we are 20$ short and we lost time dealing with it and the buyer doesn't have the game he paid for.
Although it is a giant inconvenience for all parties involved, it is not currently a large financial burden for us, I don't want to guild trip anyone, just to get the message out. The conclusion is, that we strongly advice to buy Factorio, or any other game just from reliable sources. In our case, it is factorio.com, steam, gog, and humble store currently. Pirating the game hurts us less than using these sites.

Community spotlight


I have to share the fantastic video with rube goldberg machine done in Factorio. https://www.youtube.com/embed/4mGdL4XKXew We would also like to thank the brunzenstein. He sent us the most luxurious cake I have ever seen, which gave us some extra energy to dig deep into the bugfixing:
As always, let us know what you think on our forums


[ 2016-07-01 18:15:36 CET ] [ Original post ]

Factorio
Wube Software LTD. Developer
Wube Software LTD. Publisher
2020-08-14 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (164072 reviews)
The Game includes VR Support
Public Linux Depots:
  • Factorio Linux64 [306.86 M]
  • Factorio Linux32 [300.1 M]
Available DLCs:
  • Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.

What people say about Factorio


  • No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
  • I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
  • Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube

MINIMAL SETUP
  • OS: Linux (tarball installation)
  • Processor: Dual core 3Ghz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Linux (tarball installation)
  • Processor: Quad core 3GHz+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
  • Storage: 3 GB available space
GAMEBILLET

[ 6102 ]

25.19$ (16%)
10.31$ (14%)
16.79$ (16%)
21.22$ (15%)
3.35$ (16%)
31.14$ (11%)
22.24$ (11%)
24.89$ (17%)
4.24$ (15%)
21.21$ (15%)
15.12$ (11%)
8.00$ (11%)
4.19$ (16%)
8.49$ (15%)
4.44$ (11%)
7.11$ (11%)
12.42$ (17%)
4.21$ (16%)
42.47$ (15%)
12.95$ (19%)
16.96$ (15%)
16.54$ (17%)
34.79$ (13%)
16.39$ (18%)
5.21$ (13%)
13.34$ (56%)
8.39$ (16%)
16.96$ (15%)
5.56$ (78%)
16.52$ (17%)
GAMERSGATE

[ 764 ]

1.02$ (83%)
0.53$ (92%)
0.34$ (91%)
2.04$ (66%)
2.55$ (83%)
1.35$ (89%)
0.43$ (91%)
9.94$ (45%)
0.6$ (92%)
1.5$ (85%)
1.28$ (91%)
0.53$ (92%)
4.67$ (53%)
5.0$ (50%)
3.4$ (83%)
3.4$ (83%)
5.74$ (62%)
1.7$ (91%)
0.53$ (92%)
0.64$ (87%)
2.55$ (83%)
2.55$ (83%)
5.1$ (66%)
0.85$ (91%)
17.0$ (57%)
4.97$ (62%)
0.58$ (92%)
5.1$ (83%)
0.85$ (91%)
3.83$ (74%)

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