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Version 0.13.9
[ 2016-07-15 18:09:23 CET ] [ Original post ]
- Changes
- Updated demo campaign tips images.
- Updated/Fixed locale entries.
- Removed --mp-load-game
- Default value for "Lights render quality" graphics options was changed to 1.0. If config.ini contains value lower than new minimum (0.25) it will be reset to the default value.
- Lights are rendered with linear filtering to improve quality for lower "Lights render quality" settings. (https://forums.factorio.com/28892)
- Added tips and tricks for pasting wagon slots and cycling in blueprint book.
- Mods are now sorted alphabetically in the mods list.
- Bugfixes
- Fixed transport belt madness map showing an empty message dialog out of nowhere.
- Fixed transport belt madness being impossible. (https://forums.factorio.com/28703)
- Fixed crash on Linux when stdout was closed after starting Factorio. (https://forums.factorio.com/28590)
- Fixed trains of other forces could be seen in the Trains GUI. (https://forums.factorio.com/28799)
- Fixed inserters not saving custom pickup/dropoff when exported through the Lua blueprint interface.
- Fixed robots delivering modules into the recipe input slots instead of the module inventory. (https://forums.factorio.com/28722)
- Fixed performance issue caused by alt mode when some mods are installed and linear filtering is enabled. (https://forums.factorio.com/28789)
- Items stop correctly before a belt deactivated using the circuit network. (https://forums.factorio.com/28766)
- Fixed another case where a biter could get stuck. (https://forums.factorio.com/28893)
- Fixed crash when using --mp-connect to join a game that requires user verification. (https://forums.factorio.com/28500)
- Fixed train GUI would be too big to fit on screen with a large amount of character inventory slots. (https://forums.factorio.com/28855)
- Buildings with backer names containing non-ASCII charecters are generated properly.
- Fixed logistic counts when changing stack sizes of items the player was holding.
- Fixed crash when right-clicking electric pole in Map Editor. (https://forums.factorio.com/28983)
- Fixed crash when building tiles would result in you dying. (https://forums.factorio.com/28948)
- Fixed disabled belts would still move the player. (https://forums.factorio.com/28947)
- Fixed crashes related to changing train conditions in the latency state.
- Fixed line breaking in description titles. (https://forums.factorio.com/27128)
- Fixed typo in description of flooring items. (https://forums.factorio.com/28704)
- Fixed blueprint icons not working as desired when paths where part of the selected area. (https://forums.factorio.com/28884)
- Fixed that a username change wouldn't save if the game crashed. (https://forums.factorio.com/17837)
- Fixed that clicking an alert button could show the wrong alert. (https://forums.factorio.com/28913)
- Fixed flooring placement preview rendered on top of turret base. (https://forums.factorio.com/28894)
- Fixed numpad home/end/other keys not working when numlock was off. (https://forums.factorio.com/28934)
- Fixed that the game password dialog showed the password. (https://forums.factorio.com/29002)
- Fixed that inserters at the very front of trains would sometimes not get enabled when a train would stop. (https://forums.factorio.com/28964)
- Fixed the difficutly settings for scenarios not working. (https://forums.factorio.com/27976)
- Fixed alignment of some pipe covers. (https://forums.factorio.com/28785)
- Fixed the watch-your-step achievement not working. (https://forums.factorio.com/27710)
- Rocket parts from building rockets in the rocket silo now show in production stats. (https://forums.factorio.com/29001)
- Fixed tracked achievements scrolling off screen when un-tracking them. (https://forums.factorio.com/27922)
- Fixed inserter sometimes only dropping one item on the ground before going back. (https://forums.factorio.com/28046#p183886)
- Fixed LuaGameScript::active_mods not showing the correct list of mods. (https://forums.factorio.com/29088)
- Fixed signals letting trains pass when the circuit network changes. (https://forums.factorio.com/28923)
- Scripting
- Fixed SpritePath to recipe that inherits icon from its result would not be considered valid. (https://forums.factorio.com/28867)
- Fixed crash when setting new research in the on_research_completed event. (https://forums.factorio.com/28968)
- Fixed error during the research completed event being un-clickable. (https://forums.factorio.com/27803)
- Added LuaTile::position read.
[ 2016-07-15 18:09:23 CET ] [ Original post ]
Factorio
Wube Software LTD.
Developer
Wube Software LTD.
Publisher
2020-08-14
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(164072 reviews)
The Game includes VR Support
Public Linux Depots:
- Factorio Linux64 [306.86 M]
- Factorio Linux32 [300.1 M]
Available DLCs:
- Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
What people say about Factorio
- No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
- I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
- Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube
MINIMAL SETUP
- OS: Linux (tarball installation)
- Processor: Dual core 3Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
- Storage: 3 GB available space
- OS: Linux (tarball installation)
- Processor: Quad core 3GHz+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
- Storage: 3 GB available space
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