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Friday facts #152 - Team production challenge

Hello, it has been quiet here the last week, Rseding is back in America, Albert is in Spain, and some pople have holidays. I have been programming until 9:30pm and then I realized I have to write Friday Facts, so it is going to be shorter today, although this happens quite often to me.

Testing the new multiplayer


We wanted to use 0.13 stable release as an opportunity to test the marketing benefits steam offers, but since a big part of the update is the introduction of the matching server, which might lure some people to try multiplayer, it needs to be really solid. Playing over an ip with a friend is working quite fine 0.13 already, but hosting a public game to which anyone with unpredictable network properties and computer speeds can join, requires a much more robust system. Since we don't want to put the rewritten multiplayer into our almost stable 0.13 and we don't want to wait with the update too long either, we decided that the 0.14 will contain only the multiplayer rewrite and it will be released as experimental very soon, and all the planned features for 0.14 will be just shifted to 0.15, which doesn't mean it should be delayed much. All the planned features of the multiplayer rewrite are finished, including delaying input of slow players, dynamic changes of latencies of clients depending on their internet connection speed and more. So now is the time for hard testing and tweaking the details. I started using the great clumsy tool which helps me a lot to simulate different network problems locally, but being able to test it with the community will be invaluable.

The multiplayer testing map idea


We want to host a multiplayer map with a big player limit (like a 50) 24/7. People could drop in/drop out all the time and still have some fun even if they didn't play for a very long time. So we decided to make a scenario map where people will be assigned to small teams and each team will have it's own space, something like this:
The teams will get randomly generated production challenges, like produce x of something, research something etc. The first 3 teams to achieve that will get some points and the game is reset. The game could keep some global statistics of player performance and show some leaderboards as well. Scott is working on this and you should be able to test it soon hopefully. If the server game manages to run good even under this load, the work on multiplayer would be finished to our satisfaction. I also hope, that this will motivate people to make these kind of multiplayer scenarios for Factorio, because the possibilities are broad. As always, let us know what you think on our forums.


[ 2016-08-19 20:41:41 CET ] [ Original post ]

Factorio
Wube Software LTD. Developer
Wube Software LTD. Publisher
2020-08-14 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (164072 reviews)
The Game includes VR Support
Public Linux Depots:
  • Factorio Linux64 [306.86 M]
  • Factorio Linux32 [300.1 M]
Available DLCs:
  • Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.

What people say about Factorio


  • No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
  • I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
  • Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube

MINIMAL SETUP
  • OS: Linux (tarball installation)
  • Processor: Dual core 3Ghz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Linux (tarball installation)
  • Processor: Quad core 3GHz+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
  • Storage: 3 GB available space
GAMEBILLET

[ 6102 ]

8.27$ (17%)
52.19$ (13%)
8.89$ (11%)
22.24$ (11%)
31.14$ (11%)
12.45$ (11%)
41.47$ (17%)
24.89$ (17%)
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24.89$ (17%)
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33.57$ (16%)
17.54$ (12%)
25.19$ (16%)
16.59$ (17%)
17.17$ (14%)
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[ 764 ]

5.1$ (74%)
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1.06$ (79%)
1.0$ (90%)
11.89$ (30%)
0.51$ (83%)
10.19$ (49%)
8.49$ (58%)
3.87$ (70%)
0.89$ (87%)
9.99$ (60%)
0.68$ (91%)
0.53$ (92%)
1.28$ (91%)
0.9$ (92%)
1.28$ (91%)

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