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Friday facts #154 - Challenge us
We talked about the idea in the fff-152 and the first version is working now. We tested it in the office, and I found it pretty fun to try outperform the other team, restart, and try to optimise tactics. We have decided to test it publicly now when the 0.14.3 release is out. Just search for the Team production challenge on the matching server and hope to get there before it crashes. Some of us will be there playing it, do you dare to challenge us? :) To make it more practical to host and spread scenarios, we made it possible to host custom scenario directly when hosting a multiplayer game, and also, whenever you load a save game that is a scenario, the original scenario of the game will be saved in your scenario folder, so you can host and spread it further.
Big part of the pain when writing automated test in C++ is to have to guess the positions of entities correctly when building a setup to test, especially if they interact (rails, inserter, belts, etc). This is why Michal made an internal mod to generate the C++ code that generates entities based on setup in the game. We can just selected it like this:
And the scripts generates the C++ code to create the entities, which we copy in the code and work with.
It has saved us a lot of frustration already.
We shown the high res graphics almost 2 years ago in fff-64. We have been busy with other things since then, but we finally found manpower (thanks to Vaclav) to go back and improve some of the existing graphics. This is the comparison of the old and new belts, the difference might not be so clear to see on the first sight, but once I zoomed in and compared to some other low res entities in game, I suddenly wanted everything to be high res.
As always, let us know what you think on our forums.
[ 2016-09-02 20:26:48 CET ] [ Original post ]
Hello, we are in the phase of finishing the bug report stream, we expect to smoothly transition from the bug fixing phase to the work on 0.15 in the upcoming weeks.
Team production challenge
We talked about the idea in the fff-152 and the first version is working now. We tested it in the office, and I found it pretty fun to try outperform the other team, restart, and try to optimise tactics. We have decided to test it publicly now when the 0.14.3 release is out. Just search for the Team production challenge on the matching server and hope to get there before it crashes. Some of us will be there playing it, do you dare to challenge us? :) To make it more practical to host and spread scenarios, we made it possible to host custom scenario directly when hosting a multiplayer game, and also, whenever you load a save game that is a scenario, the original scenario of the game will be saved in your scenario folder, so you can host and spread it further.
Automation of creation of automated tests
Big part of the pain when writing automated test in C++ is to have to guess the positions of entities correctly when building a setup to test, especially if they interact (rails, inserter, belts, etc). This is why Michal made an internal mod to generate the C++ code that generates entities based on setup in the game. We can just selected it like this:
And the scripts generates the C++ code to create the entities, which we copy in the code and work with.
It has saved us a lot of frustration already.
The high res pack (for 0.15)
We shown the high res graphics almost 2 years ago in fff-64. We have been busy with other things since then, but we finally found manpower (thanks to Vaclav) to go back and improve some of the existing graphics. This is the comparison of the old and new belts, the difference might not be so clear to see on the first sight, but once I zoomed in and compared to some other low res entities in game, I suddenly wanted everything to be high res.
As always, let us know what you think on our forums.
[ 2016-09-02 20:26:48 CET ] [ Original post ]
Factorio
Wube Software LTD.
Developer
Wube Software LTD.
Publisher
2020-08-14
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(164072 reviews)
The Game includes VR Support
Public Linux Depots:
- Factorio Linux64 [306.86 M]
- Factorio Linux32 [300.1 M]
Available DLCs:
- Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
What people say about Factorio
- No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
- I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
- Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube
MINIMAL SETUP
- OS: Linux (tarball installation)
- Processor: Dual core 3Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
- Storage: 3 GB available space
- OS: Linux (tarball installation)
- Processor: Quad core 3GHz+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
- Storage: 3 GB available space
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