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Friday Facts #171 - So long 2016

Hello, It has been very quiet in the office this week, the calm twilight between Christmas and the New year.

Looking back on 2016


Its not much of an exaggeration to say that the steam launch was the biggest event in Factorio history. The many months of preparation and research really came together really well at the end of February, and with the great support from our fans, we managed to top the steam charts for several weeks after launch. To put our success in short terms, 85% of all Factorio sales have taken place in the last 12 months. We're not quite there, but we will definitely have a big celebration when we reach 1 million. Many months past after steam before our next big landmark. Along the way towards a 0.13 release, and with renewed confidence in the project, we looked at expanding the development team once again. To give a summary of our reinforcements, we welcome Honza and Denis to the C++ side, Jurek and Norbert to the GFX department, and Mishka and Jitka to reinforce me in the Support department. We've also recruited two contractors, one to help with Python related tasks, and the other to work on the new theme art. 0.13 was the largest update we've ever released, and it came at a time when we have the largest number of active players in Factorio history. After launch we had a flurry of reports of broken steam linking, troublesome multiplayer, and a nice list of bugs too. We had been preparing a long time for this, and with our full attention on the pesky bugs, it was not long before we had them in full retreat (more info). Soon though the dust had settled, and with the first waves of bug reports over, we set a good pace of further bugfix updates until it was stable just 2 months later. Kovarex's displeasure with the multiplayer was sparked into action when he saw the MangledPork MP stream. You can read the chronicle of the multiplayer rewrite if you missed it: part 1, part 2. With the new multiplayer complete, we released a small major update, 0.14. This did not add many new features, but still took a lot of time to bugfix and make stable. Up until a few weeks ago, this was our main priority. Now at the end of the year, we are making great progress on 0.15.

The Grey market


There was a recent article on PCGamesN about fraud, grey-market resellers and what it means for all of us. After our steam release we experienced much of the same issues as many other indie developers and publishers in these regards, so I'd like to explain the problem, our experience, and some advice for any others. In short the problem is fraud, and the process goes like this:
  • A purchase is made on our website using a stolen credit card, hacked paypal etc.
  • The purchaser sells the key on the grey market within a couple of days.
  • Some weeks later the owner of the credit card notices, and issues a chargeback to us.
In many cases these people use a automated bot to deal with automatically purchasing the game and trying all of details in their credit card database, and then posting these keys to these 3rd party websites. We only saw this fraud happening for us after our steam release, because the real money is in selling steam keys - not many people care about website keys. On our side, the cost is very large, each chargeback costs roughly $20 in fines, effectively a negative sale, and we were seeing upwards of 10% chargebacks on our website transactions. Also each chargeback notice had to be handled on a case-by-case basis, at one point I was spending 12 or more hours a week dealing with individual purchases. A common saying I hear is that this isn't a problem, because 'The devs just revoke the keys', well that simply isn't true, we don't get notice of a fraudulent payment right away, it can take upwards of 8 weeks for the chargeback to be issued, at which time the key is obviously going to be already sold for profit and forgotten. We still revoke these keys, often to the dismay of the purchaser. So an easy solution would be to stop offering steam keys, the typical effect of some people ruining it for everyone else, but we didn't want to immediately go down that route. First we tried to add additional 'hassle' for these people. We limited transactions to 2 for each credit card, we tightened up the checks our payment provider offered, and we implemented the steam linking. Each stage of this was only effective for a short period of time, before inevitably the fraudsters adapted to the new circumstances, and our changes were circumvented. After some research, we switched from processing payments through braintree and paypal, and instead implemented the incredible Humble widget. Specifically Humble widget has a built in fraud prevention, which completely stopped all the chargebacks we were seeing. I highly recommend the Humble widget for anybody looking to process payments on their own website. In the end this fraudulent activity is only beneficial to the middlemen, in this case the fraudster and the 3rd party marketplace. For the developers, at best they are receiving the price of a normal purchase, and at worst they are charged for the privilege of being defrauded. From the consumer perspective its a bit more difficult, you receive the game for a lower cost, but run the risk of the purchase being revoked. In summary of all this, I want to list the safe and secure ways of purchasing our game: If you purchase the game through any of these sites and you have any problem, please email in to support[at]factorio.com and we can help you out.

Kill Statistics


To break up what is otherwise a large wall of text, I have a small preview of a 0.15 feature - the kill statistics:
All in all its been a pretty good year for us here at Factorio. We have a lot of plans for our future, but as always, we listen to you, our community, for a lot of feedback on our direction. So drop in and give us your thoughts on our forum.


[ 2016-12-30 22:28:13 CET ] [ Original post ]

Factorio
Wube Software LTD. Developer
Wube Software LTD. Publisher
2020-08-14 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (164072 reviews)
The Game includes VR Support
Public Linux Depots:
  • Factorio Linux64 [306.86 M]
  • Factorio Linux32 [300.1 M]
Available DLCs:
  • Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.

What people say about Factorio


  • No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
  • I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
  • Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube

MINIMAL SETUP
  • OS: Linux (tarball installation)
  • Processor: Dual core 3Ghz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Linux (tarball installation)
  • Processor: Quad core 3GHz+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
  • Storage: 3 GB available space
GAMEBILLET

[ 5905 ]

12.90$ (57%)
3.09$ (83%)
35.87$ (20%)
16.97$ (15%)
17.79$ (11%)
4.73$ (78%)
3.29$ (18%)
4.21$ (16%)
3.79$ (81%)
22.24$ (11%)
1.67$ (16%)
8.39$ (30%)
11.49$ (81%)
8.89$ (11%)
9.15$ (69%)
21.21$ (15%)
16.00$ (60%)
8.25$ (17%)
8.89$ (11%)
26.69$ (11%)
17.79$ (11%)
35.59$ (11%)
4.78$ (76%)
35.99$ (10%)
18.39$ (8%)
8.47$ (15%)
3.34$ (16%)
4.83$ (76%)
6.57$ (78%)
4.29$ (14%)
GAMERSGATE

[ 1253 ]

9.49$ (50%)
7.2$ (64%)
10.07$ (37%)
0.6$ (70%)
6.82$ (51%)
3.0$ (80%)
10.79$ (28%)
2.44$ (81%)
9.0$ (64%)
5.25$ (65%)
5.0$ (75%)
16.74$ (33%)
14.99$ (50%)
1.74$ (91%)
3.38$ (62%)
2.99$ (62%)
10.79$ (46%)
0.49$ (51%)
2.25$ (77%)
2.0$ (90%)
1.58$ (77%)
5.0$ (75%)
1.05$ (85%)
5.28$ (74%)
0.68$ (77%)
6.96$ (83%)
4.0$ (80%)
5.0$ (75%)
5.22$ (74%)
3.75$ (75%)

FANATICAL BUNDLES

Time left:

3 days, 10 hours, 20 minutes


Time left:

10 days, 10 hours, 20 minutes


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4 days, 10 hours, 20 minutes


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6 days, 10 hours, 20 minutes


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27 days, 10 hours, 20 minutes


Time left:

356452 days, 2 hours, 20 minutes


Time left:

9 days, 10 hours, 20 minutes


Time left:

38 days, 10 hours, 20 minutes


Time left:

24 days, 10 hours, 20 minutes


Time left:

34 days, 10 hours, 20 minutes


Time left:

33 days, 10 hours, 20 minutes


HUMBLE BUNDLES

Time left:

0 days, 4 hours, 20 minutes


Time left:

5 days, 4 hours, 20 minutes

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