▶
Friday Facts #171 - So long 2016
Its not much of an exaggeration to say that the steam launch was the biggest event in Factorio history. The many months of preparation and research really came together really well at the end of February, and with the great support from our fans, we managed to top the steam charts for several weeks after launch. To put our success in short terms, 85% of all Factorio sales have taken place in the last 12 months. We're not quite there, but we will definitely have a big celebration when we reach 1 million. Many months past after steam before our next big landmark. Along the way towards a 0.13 release, and with renewed confidence in the project, we looked at expanding the development team once again. To give a summary of our reinforcements, we welcome Honza and Denis to the C++ side, Jurek and Norbert to the GFX department, and Mishka and Jitka to reinforce me in the Support department. We've also recruited two contractors, one to help with Python related tasks, and the other to work on the new theme art. 0.13 was the largest update we've ever released, and it came at a time when we have the largest number of active players in Factorio history. After launch we had a flurry of reports of broken steam linking, troublesome multiplayer, and a nice list of bugs too. We had been preparing a long time for this, and with our full attention on the pesky bugs, it was not long before we had them in full retreat (more info). Soon though the dust had settled, and with the first waves of bug reports over, we set a good pace of further bugfix updates until it was stable just 2 months later. Kovarex's displeasure with the multiplayer was sparked into action when he saw the MangledPork MP stream. You can read the chronicle of the multiplayer rewrite if you missed it: part 1, part 2. With the new multiplayer complete, we released a small major update, 0.14. This did not add many new features, but still took a lot of time to bugfix and make stable. Up until a few weeks ago, this was our main priority. Now at the end of the year, we are making great progress on 0.15.
There was a recent article on PCGamesN about fraud, grey-market resellers and what it means for all of us. After our steam release we experienced much of the same issues as many other indie developers and publishers in these regards, so I'd like to explain the problem, our experience, and some advice for any others. In short the problem is fraud, and the process goes like this:
To break up what is otherwise a large wall of text, I have a small preview of a 0.15 feature - the kill statistics:
All in all its been a pretty good year for us here at Factorio. We have a lot of plans for our future, but as always, we listen to you, our community, for a lot of feedback on our direction. So drop in and give us your thoughts on our forum.
[ 2016-12-30 22:28:13 CET ] [ Original post ]
Hello, It has been very quiet in the office this week, the calm twilight between Christmas and the New year.
Looking back on 2016
Its not much of an exaggeration to say that the steam launch was the biggest event in Factorio history. The many months of preparation and research really came together really well at the end of February, and with the great support from our fans, we managed to top the steam charts for several weeks after launch. To put our success in short terms, 85% of all Factorio sales have taken place in the last 12 months. We're not quite there, but we will definitely have a big celebration when we reach 1 million. Many months past after steam before our next big landmark. Along the way towards a 0.13 release, and with renewed confidence in the project, we looked at expanding the development team once again. To give a summary of our reinforcements, we welcome Honza and Denis to the C++ side, Jurek and Norbert to the GFX department, and Mishka and Jitka to reinforce me in the Support department. We've also recruited two contractors, one to help with Python related tasks, and the other to work on the new theme art. 0.13 was the largest update we've ever released, and it came at a time when we have the largest number of active players in Factorio history. After launch we had a flurry of reports of broken steam linking, troublesome multiplayer, and a nice list of bugs too. We had been preparing a long time for this, and with our full attention on the pesky bugs, it was not long before we had them in full retreat (more info). Soon though the dust had settled, and with the first waves of bug reports over, we set a good pace of further bugfix updates until it was stable just 2 months later. Kovarex's displeasure with the multiplayer was sparked into action when he saw the MangledPork MP stream. You can read the chronicle of the multiplayer rewrite if you missed it: part 1, part 2. With the new multiplayer complete, we released a small major update, 0.14. This did not add many new features, but still took a lot of time to bugfix and make stable. Up until a few weeks ago, this was our main priority. Now at the end of the year, we are making great progress on 0.15.
The Grey market
There was a recent article on PCGamesN about fraud, grey-market resellers and what it means for all of us. After our steam release we experienced much of the same issues as many other indie developers and publishers in these regards, so I'd like to explain the problem, our experience, and some advice for any others. In short the problem is fraud, and the process goes like this:
- A purchase is made on our website using a stolen credit card, hacked paypal etc.
- The purchaser sells the key on the grey market within a couple of days.
- Some weeks later the owner of the credit card notices, and issues a chargeback to us.
- Our webpage through the humble widget.
- Through Steam
- On GOG
- On the Humble store
Kill Statistics
To break up what is otherwise a large wall of text, I have a small preview of a 0.15 feature - the kill statistics:
All in all its been a pretty good year for us here at Factorio. We have a lot of plans for our future, but as always, we listen to you, our community, for a lot of feedback on our direction. So drop in and give us your thoughts on our forum.
[ 2016-12-30 22:28:13 CET ] [ Original post ]
Factorio
Wube Software LTD.
Developer
Wube Software LTD.
Publisher
2020-08-14
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(164072 reviews)
The Game includes VR Support
Public Linux Depots:
- Factorio Linux64 [306.86 M]
- Factorio Linux32 [300.1 M]
Available DLCs:
- Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
What people say about Factorio
- No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
- I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
- Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube
MINIMAL SETUP
- OS: Linux (tarball installation)
- Processor: Dual core 3Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
- Storage: 3 GB available space
- OS: Linux (tarball installation)
- Processor: Quad core 3GHz+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
- Storage: 3 GB available space
GAMEBILLET
[ 5905 ]
GAMERSGATE
[ 1253 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB