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Friday Facts #185 - Progress report

Hello, the sunny spring weather seems to have taken a break these last few days after Denis' arrival to the office. His work continues on the belts optimization, as the rest of the team has been playtesting 0.15, as well as closing off remaining minor features on our Trello board.

Progress report


Internal playtesting kicked off early this week, and it seems we're either doing something right or wrong, as it doesn't seem we are finding many major bugs. Of the ones we've found, most have been fairly easy to solve after initial diagnosis, which is greatly simplified by playing on our internal 'Fast debug' build. Kovarex has polished up the 'zoom to map' feature mentioned previously, with a card of community suggestions to checkout in the future. There was some choice to make on whether to allow building from the map zoomed in or not, and in the end we decided that building ghosts/bleuprints from the map is an amazing feature. Posila and I finished our first implementation of the mini-tutorials, which are accessed in-game through a simple (for now) Gui:
We also have a new addition to our GFX department, so please everyone give welcome to Ernestas, a talented artist from Lithuania, who has been getting acquainted with us all here in the office. Albert has been digging deeply with Cube into terrain generation fixes, while his work continues on the nuclear reactor model.

Nightvision update


We received a lot of community feedback about our proposal for how the nightvision could look. So now after several weeks to think upon the problem, Posila has implemented a new look, with the first use of shaders in the game:
No doubt the art department will still want to apply some finishing touches, but we are happy with how it turned out. We hope the use of shaders could start to add some extra dimension to the way the game looks, and since their processing is done on the GPU, it should have very little impact on performance. There are still a hundred minor features I could talk about in these FFF posts, but this close to release, I would rather not spoil the surprise. As always, if you have any comments or otherwise, please let us know on our forums.


[ 2017-04-07 15:02:23 CET ] [ Original post ]

Factorio
Wube Software LTD. Developer
Wube Software LTD. Publisher
2020-08-14 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (164072 reviews)
The Game includes VR Support
Public Linux Depots:
  • Factorio Linux64 [306.86 M]
  • Factorio Linux32 [300.1 M]
Available DLCs:
  • Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.

What people say about Factorio


  • No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
  • I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
  • Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube

MINIMAL SETUP
  • OS: Linux (tarball installation)
  • Processor: Dual core 3Ghz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Linux (tarball installation)
  • Processor: Quad core 3GHz+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
  • Storage: 3 GB available space
GAMEBILLET

[ 6102 ]

23.02$ (34%)
25.46$ (15%)
22.24$ (11%)
4.21$ (16%)
4.12$ (17%)
8.89$ (11%)
6.98$ (13%)
11.01$ (15%)
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16.96$ (15%)
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6.53$ (18%)
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24.89$ (17%)
12.27$ (18%)
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41.49$ (17%)
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2.47$ (17%)
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50.39$ (16%)
20.72$ (17%)
14.44$ (15%)
5.77$ (17%)
25.49$ (15%)
34.79$ (13%)
6.76$ (15%)
16.57$ (17%)
GAMERSGATE

[ 764 ]

1.7$ (91%)
0.85$ (91%)
3.83$ (62%)
6.8$ (66%)
3.45$ (77%)
0.49$ (51%)
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5.94$ (41%)
0.9$ (92%)
3.83$ (74%)
30.0$ (50%)
1.28$ (87%)
6.99$ (30%)
4.07$ (49%)
0.53$ (92%)
1.19$ (83%)
3.0$ (85%)
8.49$ (58%)
0.77$ (91%)
0.6$ (91%)
4.97$ (62%)
0.5$ (49%)
3.83$ (74%)
0.68$ (86%)
3.87$ (70%)
8.5$ (66%)
14.87$ (40%)
10.07$ (28%)
1.28$ (91%)
7.65$ (62%)

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