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Factorio 0.15.10 released

Changes


  • Added rail block debug visualization.
  • Increased maximum wire distance of all circuit connectable entities from 7.5 to 9.
  • Steam is now internally a separate fluid from hot water.
  • Coal liquefaction recipe now requires steam instead of water.
  • Terrain, shadow and smoke sprites are sorted into separate sprite atlases in attempt to optimize GPU memory access during rendering.

Graphics


  • Added burner mining drill in high resolution and replaced the normal resolution version.

Bugfixes


  • Fixed speed-module-3 recipe typo. more
  • Fixed downgrading underground belts by fast replace would not work for even if output piece was close enough. more
  • Fixed that robots trying to repair each other wouldn't work correctly. more
  • More understandable description current level of technologies that have multiple levels merged into one slot in the technology gui.
  • Fixed crash that would happen when loading old modded saves in vanilla Factorio. more
  • Fixed that it wasn't possible to fast-transfer blueprints to other players. more
  • Fixed that hitting rocks with vehicles made no sound. more
  • Fixed blueprint preview icons scaling and size to be consistent across all places they're shown. more
  • Fixed that you couldn't delete blueprints from your trash slots. more
  • Fixed that storage tanks used 4 directions although visually only showed 2 so they would conflict in blueprints. more
  • Fixed crash when loading blueprint storage while also migrating save files. more
  • Fixed a useless error when locale isn't correct for a scenario. more
  • Fixed possible desync related to inserter circuit network stack size control.
  • Fixed that multiple passengers in a train could result in erratic behavior when trying to drive. more
  • Fixed that manually inserting the satellite into the silo when auto-launch is enabled wouldn't launch the rocket. more
  • Fixed crash when killing yourself with your own weapon. more
  • Fixed F12 might freeze or crash the game. more
  • Fixed circuit network controlled rail signal sometimes not going red when building rails. more
  • Fixed crash when starting tutorial at the same tick as autosave starts. more
  • Fixed that it wasn't possible to scroll the active blueprint in a blueprint book if the scroll bar was visible. more
  • Fixed crash when exiting some modded games. more
  • Fixed that Factorio wouldn't keep file permissions when saving a map. more
  • Fixed that the blueprint library wouldn't remember the player filter after opening a book. more
  • Fixed that player names in the blueprint library weren't sorted. more
  • Fixed the blueprint book tooltips would flicker when your inventory changed. more
  • Fixed desync when catching up.
  • Fixed desync when adding/removing blueprints to blueprint books in some cases. more
  • Fixed some crashes related to loading invalid combinator parameters. more

Modding


  • The game will now detect when joining a multiplayer game if any mods you're using are broken such that joining the game could result in desyncing.
  • Fixed that exiting the mod settings GUI without changing anything would incorrectly think you changed settings in some cases. more
  • Fixed crash when loading mods control.lua produces an error. more
  • Added favourite server icon to utility sprites. more
  • Added a global table "mods" - a mapping of mod name to mod version available during the prototype loading stage.

Scripting


  • Fixed some missing Lua docs and added information about the settings stage to the data life cycle. more
  • Fixed crash when trying to create stickers on entities that don't support them. more
  • Fixed that LuaGuiElement::surface_index was using 0-based indexing. more
  • Fixed that LuaEntity::graphics_variation was using 0-based indexing. more
  • Fixed that LuaItemStack::active_index was using 0-based indexing. more
  • Fixed rendering of layered icons in custom GUI. more
  • Added "item" and "tags" to the robot built entity/tile events.
  • Added LuaEquipment::burner read.
  • Added LuaEntityPrototype::crafting_categories read.
  • Added support for setting 'tags' and 'custom_description' when making items through Lua.
  • Added LuaBurner::burnt_result_inventory read.
  • Added LuaInserterControlBehavior stack size read/write.
  • Added LuaTrainStopControlBehavior enable/disable conditions.
  • Added LuaTransportBeltControlBehavior enable_disable, read_contents, read_contents_mode read/write.
  • Added LuaTrain::id read.
  • Added LuaEntityPrototype::supply_area_distance read.
  • Added LuaEntityPrototype::max_wire_distance read.
  • Added LuaEntityPrototype::max_circuit_wire_distance read.
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.


[ 2017-05-10 17:40:14 CET ] [ Original post ]

Factorio
Wube Software LTD. Developer
Wube Software LTD. Publisher
2020-08-14 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (164072 reviews)
The Game includes VR Support
Public Linux Depots:
  • Factorio Linux64 [306.86 M]
  • Factorio Linux32 [300.1 M]
Available DLCs:
  • Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.

What people say about Factorio


  • No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
  • I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
  • Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube

MINIMAL SETUP
  • OS: Linux (tarball installation)
  • Processor: Dual core 3Ghz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Linux (tarball installation)
  • Processor: Quad core 3GHz+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
  • Storage: 3 GB available space
GAMEBILLET

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