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Friday Facts #190 - The quiet days

Hello, it's been a rather quiet week here in the office, with all of the teams attention towards fixing bugs and other minor issues.

Realism vs. Simplicity


With the development of the nuclear power, there were some associated UX changes that were made in relation to the boilers and steam engines. One decision related to this was to show the hot water as 'steam' in the pipes. It was decided that internally the steam would just be water, and the name and look of the fluid would change depending on its temperature. While it wasn't so simple to implement, the logic of changing the look of a fluid based on its temperature wasn't anything outside the realms of possibility. Thus soon we had hot water that looked like steam, along with a nice animation and icon from the GFX department.
However once 0.15 was released, some complications arose that we had not anticipated. The main issue was that while it looked different in the pipes, when you read the contents of a storage tank, it would tell the circuit network that it contains water. Additionally the circuit network had no signal to represent steam, so easily settings conditions for managing nuclear power setups was not possible.
This design choice thus begins to creep into the realm of 'inconsistency'. By trying to both look like a different fluid, while not acting as one, the steam implementation was in an impossible situation. There were 2 proposed solutions to this:
  • Revert steam to showing as just hot water.
  • Make steam its own fluid.
In the end we decided that reverting it back to hot water would be a step backwards in term of clarity and design. The visual distinction of steam was a very useful indicator to the player. By making it a separate fluid, I could also complete my vision for the coal liquefaction recipe, by making it require steam as an ingredient.

Achievement changes


We are quite surprised sometimes by the bug reports, and the surprisingly logical nature of many of these issues. Due to our deterministic gameplay requirements, a replay of a game has to replicate exactly what actions the player has performed. Any changes in the gamestate between the game and the replay will make the replay invalid. So of course the conclusion to this, is that if you watch a replay of someone earning an achievement, you will also earn that achievement. While Kovarex was on the topic of fixing this achievement related issue, another that has been affecting many players was brought up. When a player joins a multiplayer game, no matter how long he has been on that server, he will earn all the achievements earned in the map. This was especially detrimental to new players, who might just want to have a peek at another factory, before diving in and experiencing the game fully themselves. This could potentially ruin a lot of the fun for achievement hunters. Now when you are playing on a multiplayer server, you will only earn achievements if you have played more than 50% of the total map time.

Developers needed


We have had to say our partings to Kuba (Blue Cube) as of last week, he has decided to leave the project after 5 years to work on his own ideas. Currently he's spending his time working on a open source CNC application, and no doubt he will be visiting the office every so often to play with our 3d printer. Due to this, along with some other personnel changes, we currently have several open desks at our office here in Prague. If you or someone you know is interested, please refer to our job listing for more information. As always come to our forums and let us know what you think.


[ 2017-05-12 17:55:08 CET ] [ Original post ]

Factorio
Wube Software LTD. Developer
Wube Software LTD. Publisher
2020-08-14 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (164072 reviews)
The Game includes VR Support
Public Linux Depots:
  • Factorio Linux64 [306.86 M]
  • Factorio Linux32 [300.1 M]
Available DLCs:
  • Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.

What people say about Factorio


  • No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
  • I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
  • Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube

MINIMAL SETUP
  • OS: Linux (tarball installation)
  • Processor: Dual core 3Ghz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Linux (tarball installation)
  • Processor: Quad core 3GHz+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
  • Storage: 3 GB available space
GAMEBILLET

[ 6102 ]

24.87$ (17%)
10.67$ (11%)
5.78$ (17%)
8.39$ (16%)
8.44$ (16%)
16.97$ (15%)
33.96$ (15%)
14.10$ (17%)
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42.47$ (15%)
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41.49$ (17%)
18.23$ (17%)
12.44$ (17%)
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26.95$ (46%)
6.67$ (56%)
15.99$ (20%)
4.95$ (17%)
24.89$ (17%)
12.44$ (17%)
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1.75$ (71%)
17.59$ (12%)
6.71$ (16%)
17.39$ (13%)
8.89$ (78%)
13.19$ (12%)
7.64$ (15%)
GAMERSGATE

[ 764 ]

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7.73$ (45%)
11.04$ (45%)
0.42$ (79%)
0.83$ (92%)
0.34$ (91%)
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1.28$ (91%)
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0.9$ (92%)
1.08$ (91%)
5.1$ (66%)
5.1$ (66%)
3.4$ (66%)
9.55$ (36%)
3.83$ (62%)
0.5$ (49%)
1.06$ (79%)
3.83$ (79%)
4.75$ (41%)
9.55$ (36%)
0.64$ (87%)
1.7$ (91%)
0.21$ (79%)
1.25$ (75%)
0.79$ (89%)
1.02$ (91%)

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