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Friday Facts #197 - Chugging along
I was surprised this week when I saw on our forum that we are down to only a single page on our bug forum. Of course this is only half the story, as we still have whole other page in 'Assigned', as well as many which may be moved from pending - but at last it is feeling under control. We hoped that the release on Thursday would be our stable candidate, but due to some introduced bugs, we have had to do some additional releases.
When development on Factorio started, a lot of thought went into the design and implementation of the entities, prototypes, and other key elements of the game. Always the GUI code was written with "Its just GUI, it is not so hard..." as the mindset. The following picture has been generated by doxygen, which shows all the class inheritance of the GUI code.
As you see, over the time it has grown to be quite a large and complex area of the project. For our next development, we would definitely like to take more time in the beginning to think about our GUI system. Recently there has been more discussion in the office about the GUI, and the problems inherent with it. For 0.16 Twinsen has assigned himself a lot of these 'Fix the GUI' tasks, so no doubt there will be some interesting FFF material from him coming soon.
A while ago there was quite some craze about 'Micro-factories' by players, to fit some production setup in as small an area as possible. The bar has been set very high by this recent creation by Dave McW. By using the Recursive blueprints mod, he has managed to program a complete science production facility in only a 9x14 area. https://youtu.be/U-qs_Kscrfw So if you have any comments or feedback for us, please let us know over on our forum.
[ 2017-06-30 18:21:49 CET ] [ Original post ]
Hello, not much at all has happened this week. It has been rather quiet with the Art department out of office the last few days. However there has been some additional success on our recruitment drive, so there will be an additional 3-4 bodies (live) in the office within the next month.
Almost stable 0.15
I was surprised this week when I saw on our forum that we are down to only a single page on our bug forum. Of course this is only half the story, as we still have whole other page in 'Assigned', as well as many which may be moved from pending - but at last it is feeling under control. We hoped that the release on Thursday would be our stable candidate, but due to some introduced bugs, we have had to do some additional releases.
The Gui is not so simple
When development on Factorio started, a lot of thought went into the design and implementation of the entities, prototypes, and other key elements of the game. Always the GUI code was written with "Its just GUI, it is not so hard..." as the mindset. The following picture has been generated by doxygen, which shows all the class inheritance of the GUI code.
As you see, over the time it has grown to be quite a large and complex area of the project. For our next development, we would definitely like to take more time in the beginning to think about our GUI system. Recently there has been more discussion in the office about the GUI, and the problems inherent with it. For 0.16 Twinsen has assigned himself a lot of these 'Fix the GUI' tasks, so no doubt there will be some interesting FFF material from him coming soon.
Community spotlight
A while ago there was quite some craze about 'Micro-factories' by players, to fit some production setup in as small an area as possible. The bar has been set very high by this recent creation by Dave McW. By using the Recursive blueprints mod, he has managed to program a complete science production facility in only a 9x14 area. https://youtu.be/U-qs_Kscrfw So if you have any comments or feedback for us, please let us know over on our forum.
[ 2017-06-30 18:21:49 CET ] [ Original post ]
Factorio
Wube Software LTD.
Developer
Wube Software LTD.
Publisher
2020-08-14
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(164072 reviews)
The Game includes VR Support
Public Linux Depots:
- Factorio Linux64 [306.86 M]
- Factorio Linux32 [300.1 M]
Available DLCs:
- Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
What people say about Factorio
- No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
- I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
- Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube
MINIMAL SETUP
- OS: Linux (tarball installation)
- Processor: Dual core 3Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
- Storage: 3 GB available space
- OS: Linux (tarball installation)
- Processor: Quad core 3GHz+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
- Storage: 3 GB available space
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