
We have been working to fix all the bugs and polish our latest release 0.15 for the last 3 months, and we feel now is the time to mark it as stable. This means we are happy with how the game is performing, and that there are no major game-breaking or save-corrupting issues. 0.15 is one of the biggest updates we have ever developed, with a large number of major and minor additions, alongside countless other changes.
Note: Due to a change in the size of boilers, previous steam engine power stations will be non-functional, and will need repair.
Uranium & Nuclear power
This new resource to mine and refine opens up a new branch of possibilities to players, from highly compact and efficient power stations, to deadly atomic bombs. Processing this new resource comes with its own challenges, the new centrifuge machine and enrichment recipes, and even the mining of this valuable ore is not simple.
Research revolution & Infinite science
The introduction of 3 new science packs - Military, Production and High-tech - drastically change the progression and feel of the game. The new recipes provide a steady increase in complexity, as well as acting as better stepping stones to build a factory around.
Introduced alongside these changes is the new infinite technologies. These are long term improvements that take a greater and greater sink of science to unlock. They offer bonuses such as Worker robot speed, Turret damage, Mining productivity and much more. However they require 'Space science packs', obtained only by sending satellites to space on a rocket.
High-resolution sprites
This update adds the first batch of high-resolution sprites to the game, with the majority of necessary factory entities covered: Transport belts, Inserters, Assembling machines, Mining drills, Pipes, Trains, and so on. Not all of the game entities are available in high-resolution as of yet, but work is still in-progress to update the whole game to this new quality.
Set sprite resolution to ‘High’ in the graphics options to enable high-res sprites
Blueprint library
A new system for storing and managing your in-game blueprints. Blueprints can be transferred easily from your player inventory into the library, and can then be accessed from another map on the same system. You can also share and see other players blueprints in multiplayer, just by joining a server. Sharing with players outside of the game has also been made a lot more simple, with the ability to export and import whole blueprints and blueprint books as lines of text.
Much, much more...
These are only the major features, and there are countless other additions and changes to the game to discover: Wave defense and PvP scenarios, new oil processing recipes, programmable speakers, new logistic network overview, mini-tutorials...
We have a plan moving forward to update and finish the game, you can check our roadmap on our
forum.
[ 2017-07-27 15:52:56 CET ] [ Original post ]