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Friday Facts #203 - Logistic buffer chest

Further optimisations


I finished the item stack optimisations mentioned in FFF-198, and was able to do some performance tests. First I tested how many stacks on a big map actually need to use an externally allocated object (Item), and how many of them are plain. On the huge map I tested, it turned out that only 36K out of 1M stacks need the Item object. These were mainly science packs, as they need it for the progress of how used-up they are (and now when I think about it, it could also be omitted by only using the objects for science packs that are partially used up already). Overall factory performance was increased approximately 2% by this. It is nothing huge, but every bit matters. One of the programmer that has read access to the code (Zulan), came up with a pull request that improves performance in Factorio by prefetching memory in the update loops ahead. The problem when normally updating objects is, that CPU asks for memory representing the object. The memory is slow, at least compared to the CPU cache or the CPU speed. The memory transfer speed itself is not that slow, but the waiting (latency) time between ordering and receiving it is. This means, that what very often happens is, that CPU orders data of next entity from the memory, then it waits for quite a long time to get it, and then it does its logic. The memory prefetching partially solves it by doing this:
  • Order data of the next entity from memory (prefetch)
  • Do the logic of the current entity in the meantime
  • Go back to start
The overall measured performance improvements vary between 6-10%, which is certainly a nice addition.

Logistic buffer chest


As flexible and powerful as it is, we have always felt there was one key missing to the puzzle. The main issue is that requester chests cannot provide their items to any other member of the logistics system. Trying to workaround this by putting an inserter to a passive provider, just leads to the robots moving the items in a loop. This is also a nuisance trying to supply construction robots with materials, as they can only collect them from storage or provider chests, and they are only typically located in the main base areas.
It is easy to design a system to resupply far out areas using trains to directly put items in provider chests, but if they are in the same logistic network we encounter the same loop as before. We were also concerned of people segregating their logistic networks for more control, it seems to us it was a workaround to a problem we should fix. The solution is the buffer chest, which functions as both a requester and passive provider chest.
You can see the buffer can act as an 'in-between' for storage/provider chests and the requesters. This leads to a solution of the main annoyances we identified. Typically when you set up all the provider chests, they are spread out across your whole factory. When you return to base for a resupply, you end up waiting for a long time while the bots travel from all over the factory with items. By using a buffer chest, you can setup a dedicated 'supply area', where the buffer chest will already contain all the typical items, and the bots can quickly top-up your inventory.
Another problem is when you have a large perimeter defence, and you want it to be maintained by the construction robots. When the main base is so far away, it can take a long time for robots to arrive with repair packs, so the biters might be able to break through. Using the buffer chest, it will be easy to setup nearby supplies to quickly repair the walls when needed.
Last, but not least use-case is when you want to dedicate part of your storage for specific things. The reason can be either just OCD, or the fact, that you can make sure that too much coal for example won't make it impossible to store enough of iron ore in your storage system.

High resolution robots


Here we present you the regular dose of new entities updated for high resolution for the hopefully fully high-res friendly 0.16 release.
As always, leave us any feedback or comments on our forum


[ 2017-08-11 16:59:52 CET ] [ Original post ]

Factorio
Wube Software LTD. Developer
Wube Software LTD. Publisher
2020-08-14 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (164072 reviews)
The Game includes VR Support
Public Linux Depots:
  • Factorio Linux64 [306.86 M]
  • Factorio Linux32 [300.1 M]
Available DLCs:
  • Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.

What people say about Factorio


  • No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
  • I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
  • Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube

MINIMAL SETUP
  • OS: Linux (tarball installation)
  • Processor: Dual core 3Ghz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Linux (tarball installation)
  • Processor: Quad core 3GHz+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
  • Storage: 3 GB available space
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