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Friday Facts #205 - Teaching the things that everybody knows

Hello, it's vacation season here in the office, with a lot of the team taking some time off. We just released what will probably be the last version of 0.15, so now is the best time for everyone to take a breather.

Armor & equipment


I've been working on the next set of mini-tutorial in preparation for 0.16. I recently finished the last logistic bot tutorial, when I pondered what needs to be explained next. My thinking is that the complexities of the game lay in the 'high concept' areas, train systems, circuit network, logistics etc. Everything below this is just so simple and obvious, we can just assume the player will learn it on their own. So with my brainstorming not turning up any good candidates, I asked Jitka (our office administrator) what aspects of the game she struggled with. One thing she mentioned was the whole equipment section of the crafting menu. She said "I don't know what it is, so I have never touched it". It gave me the realisation that to an untrained eye, equipment modules are just random items put in your crafting section. With this new perspective, I started to see the lack of information related to this topic. The most glaring omission is in the item tooltip itself. It doesn't say "I am equipment, put me in armor" or "I am armor which can accept equipment modules". The issue of mods adding equipment grids to cars and trains somewhat complicated the issue, but in a short time Rseding had a working version of the feature running smoothly.

With this information more clearly available to the player, and the mini-tutorial explaining how all of it works, I am confident that no player will ever see these items and say "I don't know what they do".

Mod dependencies



This is another one that is just 'obvious' to us. A dependency with a question mark in orange is optional. What does optional mean? Well its obvious right? Optional means it isn't required to run the mod. Once again, the problem is that we don't communicate any of this to the player, and it isn't so hard to explain:
Its been quite interesting to look through the game with the lens of "Do we ever explain this?", and it will certainly help me as I write more mini-tutorials on all different aspects of the game. If you have had any of these experiences in the game or know of any of these 'unexplained' areas, please let us know.

HR radar


Another dose of high resolution anticipation.
As always, let us know your thoughts, ideas and feedback on our forum.


[ 2017-08-25 16:23:19 CET ] [ Original post ]

Factorio
Wube Software LTD. Developer
Wube Software LTD. Publisher
2020-08-14 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (164072 reviews)
The Game includes VR Support
Public Linux Depots:
  • Factorio Linux64 [306.86 M]
  • Factorio Linux32 [300.1 M]
Available DLCs:
  • Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.

What people say about Factorio


  • No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
  • I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
  • Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube

MINIMAL SETUP
  • OS: Linux (tarball installation)
  • Processor: Dual core 3Ghz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Linux (tarball installation)
  • Processor: Quad core 3GHz+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
  • Storage: 3 GB available space
GAMEBILLET

[ 6102 ]

6.67$ (78%)
9.19$ (8%)
25.49$ (15%)
29.56$ (16%)
15.27$ (15%)
26.69$ (11%)
33.44$ (16%)
10.07$ (16%)
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49.77$ (17%)
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20.49$ (18%)
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12.74$ (15%)
13.34$ (11%)
4.12$ (17%)
41.47$ (17%)
12.44$ (17%)
21.19$ (15%)
16.57$ (17%)
11.56$ (11%)
16.97$ (15%)
25.47$ (15%)
16.90$ (11%)
1.69$ (15%)
41.44$ (17%)
2.47$ (17%)
GAMERSGATE

[ 764 ]

3.83$ (74%)
0.43$ (91%)
2.5$ (50%)
5.4$ (64%)
2.13$ (57%)
0.49$ (51%)
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1.28$ (91%)
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2.48$ (77%)
1.7$ (91%)
0.43$ (91%)
3.4$ (66%)
1.94$ (84%)
0.9$ (92%)
4.59$ (74%)
7.64$ (49%)
0.53$ (92%)
1.02$ (91%)
5.1$ (74%)
4.05$ (73%)
2.04$ (66%)
5.95$ (83%)
0.43$ (91%)
12.74$ (58%)
0.53$ (92%)
1.7$ (91%)
2.13$ (57%)

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