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Friday Facts #233 - Wiki admin
The T-shirt shop has been back up and running now for a few weeks. If you missed your chance to get a T-shirt before Christmas, now is the chance to place the order while stocks last. It is not quite the rush we had during the holiday season, but our inventory is slowly making its way into the hands of our fans.
Long ago, we created the Official Factorio Wiki, and we mostly decided that the community will maintain it. After some time we looked upon the Wiki, and saw that it was not that great. So we created the guide. Time passed still, and soon the guide was out of date. It is tough being early access in this way, any work we do not may be out of date in several months. Two people stepped up for us during this time, Gangsir and Bilka. From the mess it was, they salvaged and recovered the Wiki to some reasonable state. Soon the quality and usefulness of the Wiki exceeded that of the guide, and with their incredible work, the Wiki became the great resource it is now. At this point Gangsir is no longer able to volunteer his time to administer the Wiki, so Bilka stepped up to take over all wiki administration. Over the last year Bilka has made many key improvements to the Wiki, as well as sorting out technical issues and laying a solid foundation for the rest of our Wiki contributors. Since the work and result has been so exceptional, and the ongoing maintenance of this community resource more important than ever, we have decided to hire Bilka to work remotely as our official Wiki admin. To this end, we invited him to spend a few days with us in the office, to get to know us more closely, and to sort out the details of this cooperation. The following is a short write-up of his visit, and some more info on the work he has been doing.
I arrived in Prague on Sunday evening after an 8 hour train ride from my home town in Germany. While I enjoyed the changing landscapes, I used most of the time to sleep after a long night of playing Factorio. The week started off by Klonan giving me a small tour of the office and then showing me to the desk I'd be working from for the next few days. This was close to Rseding and Twinsen, whom I already knew from discord, so we had many interesting conversations during my visit. The atmosphere was always relaxed, even when we talked about the controversial subject of belts and bots. I also discovered that bugfixing can be a fascinating process to watch, even if it means staying up until 5am. However, most of my time was spent working on the wiki. As a wiki admin I look after the 'back end', which includes tasks like organizing pages and files, guiding new users, and making sure that content is presented nicely. For example, on Tuesday I migrated all technology files to their in-game names using a script, finishing off the long-term effort of unifying file names on the wiki. Refactoring like this makes it easier for new editors to contribute, since they no longer have to tediously search for the right image. I also created some documentation, such as the style and translation guides, which ensures that contributors are up to speed on how things work, and new contributions end up in the right place. One thing that helps with presenting the content is the template system. Templates are small bits of wikitext that can be included in a page to perform a common function, like displaying a button to copy a blueprint string:
Together with scripts, templates allow us to partially automate updating the wiki to the newest version, and alongside access to the game's source code, it is possible for me to update the wiki to a new version within a few minutes. This alone greatly improves the quality of the wiki, and makes it a much more useful resource than it was a year ago. But the wiki is the work of many people, contributing to a common goal. So if you have something you'd like to add, want to translate one of the pages into your first language, or you have some modding knowledge that can find its place on one of the prototype pages, you are invited to request an account and get going! As always let us know what you think on our forum.
[ 2018-03-09 18:54:41 CET ] [ Original post ]
Hello, it is another Friday already, and one step closer to the double-digit temperatures of spring.
T-shirt shop in full-swing
The T-shirt shop has been back up and running now for a few weeks. If you missed your chance to get a T-shirt before Christmas, now is the chance to place the order while stocks last. It is not quite the rush we had during the holiday season, but our inventory is slowly making its way into the hands of our fans.
Wiki admin visit
Long ago, we created the Official Factorio Wiki, and we mostly decided that the community will maintain it. After some time we looked upon the Wiki, and saw that it was not that great. So we created the guide. Time passed still, and soon the guide was out of date. It is tough being early access in this way, any work we do not may be out of date in several months. Two people stepped up for us during this time, Gangsir and Bilka. From the mess it was, they salvaged and recovered the Wiki to some reasonable state. Soon the quality and usefulness of the Wiki exceeded that of the guide, and with their incredible work, the Wiki became the great resource it is now. At this point Gangsir is no longer able to volunteer his time to administer the Wiki, so Bilka stepped up to take over all wiki administration. Over the last year Bilka has made many key improvements to the Wiki, as well as sorting out technical issues and laying a solid foundation for the rest of our Wiki contributors. Since the work and result has been so exceptional, and the ongoing maintenance of this community resource more important than ever, we have decided to hire Bilka to work remotely as our official Wiki admin. To this end, we invited him to spend a few days with us in the office, to get to know us more closely, and to sort out the details of this cooperation. The following is a short write-up of his visit, and some more info on the work he has been doing.
Office visit & Wiki back end
I arrived in Prague on Sunday evening after an 8 hour train ride from my home town in Germany. While I enjoyed the changing landscapes, I used most of the time to sleep after a long night of playing Factorio. The week started off by Klonan giving me a small tour of the office and then showing me to the desk I'd be working from for the next few days. This was close to Rseding and Twinsen, whom I already knew from discord, so we had many interesting conversations during my visit. The atmosphere was always relaxed, even when we talked about the controversial subject of belts and bots. I also discovered that bugfixing can be a fascinating process to watch, even if it means staying up until 5am. However, most of my time was spent working on the wiki. As a wiki admin I look after the 'back end', which includes tasks like organizing pages and files, guiding new users, and making sure that content is presented nicely. For example, on Tuesday I migrated all technology files to their in-game names using a script, finishing off the long-term effort of unifying file names on the wiki. Refactoring like this makes it easier for new editors to contribute, since they no longer have to tediously search for the right image. I also created some documentation, such as the style and translation guides, which ensures that contributors are up to speed on how things work, and new contributions end up in the right place. One thing that helps with presenting the content is the template system. Templates are small bits of wikitext that can be included in a page to perform a common function, like displaying a button to copy a blueprint string:
Together with scripts, templates allow us to partially automate updating the wiki to the newest version, and alongside access to the game's source code, it is possible for me to update the wiki to a new version within a few minutes. This alone greatly improves the quality of the wiki, and makes it a much more useful resource than it was a year ago. But the wiki is the work of many people, contributing to a common goal. So if you have something you'd like to add, want to translate one of the pages into your first language, or you have some modding knowledge that can find its place on one of the prototype pages, you are invited to request an account and get going! As always let us know what you think on our forum.
[ 2018-03-09 18:54:41 CET ] [ Original post ]
Factorio
Wube Software LTD.
Developer
Wube Software LTD.
Publisher
2020-08-14
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(164072 reviews)
The Game includes VR Support
Public Linux Depots:
- Factorio Linux64 [306.86 M]
- Factorio Linux32 [300.1 M]
Available DLCs:
- Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
What people say about Factorio
- No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
- I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
- Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube
MINIMAL SETUP
- OS: Linux (tarball installation)
- Processor: Dual core 3Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
- Storage: 3 GB available space
- OS: Linux (tarball installation)
- Processor: Quad core 3GHz+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
- Storage: 3 GB available space
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