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Friday Facts #247 - Pricing and its exploits
Earlier this week I received an unusual number of support emails, some players were having trouble redeeming their Steam keys on our website. In each case, the key they purchased was not a key eligible for a Steam key. Our order/account system isn't the most intuitive, so let me explain the ways in which people can buy the game, and how it relates to our website:
At the end of March, around when 0.16 was first made stable, we announced the price change from $20 -> $30. I thought it would be interesting to see what affect it had on sales, and as showing it better than telling, here is a graph of units sold between February and June:
It is quite clear there is a huge spike when we announced the change, and again just before we implemented it, but more interesting is the comparison from before and after. You can see that there is a noticeable decrease in sales before and after, but overall it is still quite strong and consistent. This reflects most of the player reaction to the announcement too, many people were commenting that they support the price increase, and believe the game is still worth the asking price (if not more). Regardless of the recent changes, we have had consistent week-on-week sales of the game since our Steam launch, and we are fast approaching 1,500,000 copies sold. I think in part, this is due to our no sales policy, but that is a discussion for another day.
We were all excited early this week, when we saw the reveal of another title in the automation and simulation genre: https://www.youtube.com/watch?v=W_lmP8jYVLs From the point of a player I would say that the trailer looks amazing. The energy of it, the looks, the potential, the promise is fantastic. I don't doubt that our office will be playing from the day 0 once it is released. Let me quote /u/european_impostor by saying: "They've certainly talked the talk, now let's see if they can walk the walk". From the point of a Factorio developer, I would say that it makes me proud and insecure at the same time. As the game is undoubtedly inspired by Factorio, it makes me proud that we most probably helped to make this "genre" become a thing. It makes me insecure as well, as it could also completely overshadow our game. To that, I would say, that if they managed to do a game that is better then Factorio on every level, then they deserve it. If there are still going to be areas where Factorio is better, the potential success of the game can actually help us, as when more people come to play the game, more people will eventually look for alternatives in the similar way as the people asking for "other games like Factorio" from time to time. If there is some takeaway for us, then it is, that we shouldn't wait with finishing the game too much. Let us know what you think on our forum.
[ 2018-06-15 22:56:18 CET ] [ Original post ]
Regional pricing exploit
Earlier this week I received an unusual number of support emails, some players were having trouble redeeming their Steam keys on our website. In each case, the key they purchased was not a key eligible for a Steam key. Our order/account system isn't the most intuitive, so let me explain the ways in which people can buy the game, and how it relates to our website:
- Our website - You buy from our website, and you get a key from the Humble checkout. You use this key to upgrade an account, and you can redeem a Steam key.
- Steam - You buy on Steam, which adds it to your Steam account. You then link your Steam on our website, which upgrades your account.
- Humble Store - You buy a Steam key, which you activate on Steam, and then follow the steps above.
- GOG - You buy the game on GOG, which lets you download the DRM free version. You can also redeem a retail key, to upgrade your account.
Price change reception
At the end of March, around when 0.16 was first made stable, we announced the price change from $20 -> $30. I thought it would be interesting to see what affect it had on sales, and as showing it better than telling, here is a graph of units sold between February and June:
It is quite clear there is a huge spike when we announced the change, and again just before we implemented it, but more interesting is the comparison from before and after. You can see that there is a noticeable decrease in sales before and after, but overall it is still quite strong and consistent. This reflects most of the player reaction to the announcement too, many people were commenting that they support the price increase, and believe the game is still worth the asking price (if not more). Regardless of the recent changes, we have had consistent week-on-week sales of the game since our Steam launch, and we are fast approaching 1,500,000 copies sold. I think in part, this is due to our no sales policy, but that is a discussion for another day.
Satisfactory game
We were all excited early this week, when we saw the reveal of another title in the automation and simulation genre: https://www.youtube.com/watch?v=W_lmP8jYVLs From the point of a player I would say that the trailer looks amazing. The energy of it, the looks, the potential, the promise is fantastic. I don't doubt that our office will be playing from the day 0 once it is released. Let me quote /u/european_impostor by saying: "They've certainly talked the talk, now let's see if they can walk the walk". From the point of a Factorio developer, I would say that it makes me proud and insecure at the same time. As the game is undoubtedly inspired by Factorio, it makes me proud that we most probably helped to make this "genre" become a thing. It makes me insecure as well, as it could also completely overshadow our game. To that, I would say, that if they managed to do a game that is better then Factorio on every level, then they deserve it. If there are still going to be areas where Factorio is better, the potential success of the game can actually help us, as when more people come to play the game, more people will eventually look for alternatives in the similar way as the people asking for "other games like Factorio" from time to time. If there is some takeaway for us, then it is, that we shouldn't wait with finishing the game too much. Let us know what you think on our forum.
[ 2018-06-15 22:56:18 CET ] [ Original post ]
Factorio
Wube Software LTD.
Developer
Wube Software LTD.
Publisher
2020-08-14
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(164072 reviews)
The Game includes VR Support
Public Linux Depots:
- Factorio Linux64 [306.86 M]
- Factorio Linux32 [300.1 M]
Available DLCs:
- Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
What people say about Factorio
- No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
- I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
- Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube
MINIMAL SETUP
- OS: Linux (tarball installation)
- Processor: Dual core 3Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
- Storage: 3 GB available space
- OS: Linux (tarball installation)
- Processor: Quad core 3GHz+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
- Storage: 3 GB available space
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[ 764 ]
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