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Version 0.17.46 released

Minor Features


  • Added an option to filter by has-players in the browse games GUI.

Changes


  • Tank no longer takes damage from hitting rocks.
  • Increased tank acid resistance from 50% to 70%.
  • Defender robots no longer require flying robot frames in their recipe.
  • Defender robotics technology only has Military science pack technology as a pre-requisite.
  • Defender robot damage increased from 5 to 8.
  • The Map Editor - resources - paint and spray options will show the non-infinite ore count next to the cursor.

Graphics


  • Added new higher resolution icons for resource ores with randomized variations when drawn on belts.

Bugfixes


  • Fixed that global programmable speaker volume depended on the zoom level. more
  • Fixed a crash related to changing biter forces. more
  • Fixed that 'signal-check', 'signal-info' and 'signal-dot' were in the 'virtual-signal-color' item subgroup.
  • Fixed a new case of inserters behaving differently when rotated.
  • Fixed unexpected behaviour when it comes to dividing rail segments in some special cases. more
  • Extended straight rail collision box, so there is not an empty space between individual rail entities.
  • Fixed Arithmetic Combinator sometimes outputting wrong number when setting a constant in the first field. more
  • Fixed wording on the Lua Product documentation + fixed reading probability/amount_min/amount_max from Products. more
  • Fixed that modded tiles in blueprints stored in the blueprint library wouldn't persist through mod enable/disable. more
  • Fixed that quickbar pick item shortcut would sometimes select the wrong item when rotating quickbars in multiplayer. more
  • Fixed that widget under the point of (0,0) got always hovered when mouse left the window. more
  • Fixed that leaving the window while entity is selected didn't de-select the entity.
  • Fixed that a fresh stack of wires was not added back to cursor when the cursor stack was depleted. more
  • Fixed that train stopped moving without a schedule. more
  • Possibly worked around the game extremely flickering on some computers when rendering scenes with lot of draw calls. more
  • Possibly worked around "Unknown D3D Error (0x8876017c)" preventing the game to start on some computers. more
  • Fixed crash when dragging station while temporary stop being removed. more
  • Fixed that train entering block that is reserved more than once by it cancelled all the reservations and opened the block for other trains after leaving (and still having another invalid reservation to it) it which could lead to train collisions and desyncs. more
  • Laser turret and robot beams now render properly in the dark. more
  • Fixed that in certain translations, there would be a gap between the shortcut bar and alerts if the shortcut selector was open. more
  • Fixed that failed mod downloads would be incorrectly marked as successful. more
  • Fixed that modded choose-elem-buttons would behave strangely when locked. more
  • Fixed that the candidate_spot_count argument to the spot-noise function was ignored.
  • Fixed spitter and worm acid splashes would deal continuous damage to closed gates and trains. more
  • Fixed that you could set some invalid signal combinations in combinators using lua. more
  • Fixed a desync related to how Lua formatted negative zero. more

Modding


  • Moved the train wait condition default times into utility-constants.
  • Fixed that it was possible to specify max_level of technology to be lower then level and crash the game by it. more
  • Fixed that the game would allow invalid heat-pipe connections that would end up crashing the game. more
  • The update mods GUI will now attempt to install new required dependencies. more
  • Added "trigger_target_mask" to entity prototype definition and triggers as more flexible system for filtering entities in triggers.
  • Added "trigger-target-type" prototype type to define custom values for use in "trigger_target_mask". Current limit for total count of trigger-target-types is 56.

Scripting


  • Added LuaGameScript::evaluate_expression(), which can be used to calculate the technology unit cost formula at any level.
  • Added LuaProfiler::divide() to allow printing average duration.
  • Added optional snap_to_train_stop parameter to LuaGameScript::create_entity.
  • Added LuaEntity::ghost_unit_number read.
  • Added "source_index" to on_forces_merged event.
  • Added LuaStyle::padding, margin write.
  • Added LuaEntity::selected_gun_index read/write for cars.
  • Fixed that LuaForce::index was 1 larger than it was supposed to be.
  • LuaGameScript::forces can now be indexed with the name and the LuaForce::index.
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.


[ 2019-06-07 11:31:26 CET ] [ Original post ]

Factorio
Wube Software LTD. Developer
Wube Software LTD. Publisher
2020-08-14 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (164072 reviews)
The Game includes VR Support
Public Linux Depots:
  • Factorio Linux64 [306.86 M]
  • Factorio Linux32 [300.1 M]
Available DLCs:
  • Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.

What people say about Factorio


  • No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
  • I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
  • Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube

MINIMAL SETUP
  • OS: Linux (tarball installation)
  • Processor: Dual core 3Ghz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Linux (tarball installation)
  • Processor: Quad core 3GHz+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
  • Storage: 3 GB available space
GAMEBILLET

[ 6102 ]

20.65$ (17%)
3.39$ (32%)
4.12$ (17%)
1.67$ (16%)
2.22$ (78%)
29.74$ (15%)
16.99$ (15%)
8.39$ (32%)
2.22$ (78%)
8.49$ (15%)
8.46$ (15%)
20.65$ (17%)
8.47$ (15%)
16.59$ (17%)
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5.80$ (17%)
33.81$ (15%)
23.95$ (60%)
17.54$ (12%)
25.47$ (15%)
15.29$ (15%)
11.61$ (17%)
50.39$ (16%)
23.95$ (20%)
13.34$ (11%)
31.89$ (20%)
17.54$ (12%)
22.99$ (8%)
28.99$ (17%)
33.97$ (15%)
GAMERSGATE

[ 764 ]

14.99$ (50%)
0.8$ (60%)
2.21$ (83%)
9.41$ (69%)
11.89$ (30%)
0.9$ (92%)
7.44$ (70%)
1.0$ (80%)
0.85$ (91%)
2.17$ (87%)
2.13$ (57%)
3.4$ (66%)
0.51$ (91%)
0.53$ (92%)
4.49$ (55%)
0.83$ (92%)
8.37$ (51%)
8.49$ (58%)
4.59$ (74%)
12.74$ (58%)
5.95$ (70%)
2.0$ (50%)
3.4$ (66%)
0.51$ (91%)
5.1$ (66%)
5.95$ (83%)
1.11$ (91%)
8.49$ (58%)
5.63$ (81%)
2.55$ (74%)

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