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Version 0.17.51 released

Bugfixes


  • Fixed crashes related to creating tile-ghost entities through the Lua API. more
  • Fixed that configuring blueprints and then directly exporting to a string didn't work correctly. (https://forums.factorio.com/71977) more
  • Fixed that the Lua API would allow the same non-infinite technology to be queued multiple times. more
  • Fixed a crash when queuing things to be crafting during the crafting finished event. more
  • Fixed train pathfinding bug related to two different station connected to the same rail from different sides when one after another is in the schedule. more
  • Fixed rail signal consistency when rail is removed from reserved signal. more
  • Added "buffer-rename-workaround" config setting as a possible workaround for rendering glitches on some Sandy Bridge and Ivy Bridge GPUs. more
  • Fixed an issue that made unit group pathfinding fail often, resulting in very few biter attacks. more
  • Fixed that the hovering entity tooltip would still follow the cursor while in the menu. more
  • Fixed a crash when exiting the campaign during the same tick as a script-triggered autosave.
  • Fixed that incompatible dependencies would effect mod sort order.
  • Fixed missing fluid icons on new ghosts. more
  • Replay button in new game GUI is now remembered after confirm. more
  • Changed rendering of belts to use linear interpolation for minification to reduce flickering effect on some zoom levels. more
  • Fixed that units could sometimes get stuck forever. more
  • Fixed that multiplayer replay would crash the game if it contained a blueprint transferred using the blueprint library. more
  • Fixed that LuaEntity::destroy({raise_destroy=false}) would still raise the destroy event. more
  • Fixed that the style debug tooltips could in some cases show multiple at once. more
  • Fixed that robots could get stuck if the chest they're trying to put items into was blocked. more
  • Fixed that the update mods GUI would incorrectly disable the "Update selected" button in some cases. more
  • Fixed that building concrete/stone paths wouldn't use all tile variations in some cases. more
  • Fixed a performance problem related to large amounts of incredibly fast robots and storage chests. more
  • Fixed turret range overlay in map was not rendering correctly. more
  • Fixed that turret tooltips could show damage modifiers from the wrong force. more
  • Prevented possible number overflow in train condition gui. more

Modding


  • Added uses_stack to the thrown capsule item action.
  • Removed the rail-category prototype type.
  • resource_autoplace_settings has been made public (require('resource-autoplace').resource_autoplace_settings) and the API improved. It will automatically allocate a unique resource index for each patch_set_name. 'patch_set_name' and 'autoplace_control_name' can be independently specified. 'seed1' can be specified as a parameter. The global function 'get_next_resource_index' is obsolete and has been deleted.
  • Equipment shapes can be defined as "manual" (a set of points).
  • Added optional lamp prototype property "always_on".

Scripting


  • Added "entity_to_ignore" to LuaSurface::request_path.
  • Added target, orientation, and orientation_target to LuaRendering::draw_polygon().
  • Added LuaGameScript::item_subgroup_prototypes, item_group_prototypes, fuel_category_prototypes, resource_category_prototypes, achievement_prototypes, module_category_prototypes, equipment_category_prototypes, trivial_smoke_prototypes, shortcut_prototypes, and recipe_category_prototypes read.
  • Added LuaControl::character_mining_progress read.
  • Added LuaEntity::can_shoot().
  • Added LuaEntityPrototype::always_on read.
  • Added LuaGuiElement type "line".
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.


[ 2019-06-24 13:28:08 CET ] [ Original post ]

Factorio
Wube Software LTD. Developer
Wube Software LTD. Publisher
2020-08-14 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (164072 reviews)
The Game includes VR Support
Public Linux Depots:
  • Factorio Linux64 [306.86 M]
  • Factorio Linux32 [300.1 M]
Available DLCs:
  • Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.

What people say about Factorio


  • No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
  • I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
  • Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube

MINIMAL SETUP
  • OS: Linux (tarball installation)
  • Processor: Dual core 3Ghz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Linux (tarball installation)
  • Processor: Quad core 3GHz+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
  • Storage: 3 GB available space
GAMEBILLET

[ 6102 ]

8.27$ (17%)
50.39$ (16%)
33.99$ (15%)
8.46$ (15%)
8.89$ (11%)
16.97$ (15%)
16.96$ (15%)
11.04$ (15%)
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5.03$ (16%)
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25.19$ (16%)
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4.44$ (11%)
8.69$ (13%)
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16.88$ (16%)
16.90$ (11%)
25.49$ (15%)
22.24$ (11%)
14.44$ (15%)
50.39$ (16%)
42.46$ (15%)
2.22$ (78%)
GAMERSGATE

[ 764 ]

5.6$ (53%)
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0.79$ (89%)
2.25$ (89%)
14.87$ (40%)
2.04$ (66%)
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8.37$ (51%)
0.85$ (83%)
1.28$ (91%)
7.73$ (45%)
10.49$ (30%)
0.5$ (49%)
3.38$ (62%)
0.34$ (91%)
3.45$ (77%)
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0.75$ (92%)
7.0$ (53%)
0.52$ (92%)
1.02$ (83%)
0.85$ (79%)

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