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Version 0.17.59 released
[ 2019-07-25 14:47:17 CET ] [ Original post ]
Balancing
- Changed expensive variant of electronic circuit to require 8 copper cables instead of 10.
Changes
- User verification must be enabled for public multiplayer games. LAN games, direct-connect, and Steam still don't require user verification.
- Network message segment size can be configured in server-settings.json, for server providers with large enough upload bandwidth.
- Added "Build with obstacle avoidance" into controls settings with CONTROL + Left mouse click as default. It re-introduces the possibility to build rails in ghost mode that avoid trees rocks and cliffs.
- Decreased base damage of Personal laser defense from 40 to 30.
- Decreased base shooting speed of Laser turret and Personal laser defense equipment from 3 shots per second to 1.5 shots per second.
- Reverted combat latency behavior to do latency hiding while in combat. more
Bugfixes
- Fixed that extra fast (modded) splitters didn't work properly. more
- Fixed an inconsistency between area selection and logistic network highlight. more
- Fixed that probabilistic recipe result that is also a catalyst didn't put itself into consumed statistics when the probability check failed and the item wasn't produced. more
- Fixed visual errors when dragging train schedule conditions. more
- Fixed that locale settings didn't save when changed. more
- Solved that pressing ALT while walking right (D being pressed) stopped the character as it interfered with ALT + D. more
- Fixed connection preview of underground belt in blueprint in a specific case. more
- Changed accumulator/wall/underground belt map color to be more contrast against certain tiles. more
- Fixed laser turrets were shooting beams that would last until target was destroyed even if it got out of range and turret stopped shooting. more
- Fixed Laser turret shooting speed research didn't increase damage of laser turret. more
- Fixed Laser turret shooting speed research didn't increase damage of Personal laser defense equipment. more
- Fixed that biters sometimes couldn't get past other biters. more
- Fixed that migration scripts couldn't use "require". more
- Fixed a crash related to fast-replacing modded generator entities without fluidboxes.
- Fixed loaders would not wake up sometimes after picking up items from them manually. more
- Fixed that space science pack technology did not have accumulators and solar panels in prerequisites. more
- Fixed that switching to another window while dragging a widget (slider) with a tooltip didn't clear the tooltip. more
- Fixed that rails would report bounding box sizes of zero when read through the LuaEntityPrototype API. more
- Fixed that unit groups could get stuck at the end of their assigned path. more
- Fixed a desync related to changing forces in the map editor. more
- Fixed a crash related to fluid connection changes in mods. more
- Fixed that creating character corpses using player_index was off by 1. more
- Added extra check to prevent infinite cycle in fast belt building. more
- Fixed a crash when building train stations when the backers.json file is empty. more
- Fixed that entities could have their light rendered twice. more
- Fixed that biters had difficulty pathfinding around crescent-shaped lakes. more
- Fixed that the "not enough rails" error didn't work correctly in the map editor. more
- Fixed train would not stop exactly in the station preventing pumps to connect to fluid wagons when a mod was changing speed of breaking train. more
- Fixed that trains would try to path to train stops on different surfaces. more
- Fixed pump would not disconnect from fluid wagon when rail besides pump was mined or destroyed. more
- Fixed a crash related to the rail planner. more
- Fixed that the mod info label in the technology tooltip didn't line wrap. more
- Fixed a crash near the start of the NPE. more
Modding
- Changed how beams are drawn to improve seamless tiling of beam segments. Head and tail segments are now stretched to fill space from source/target position to next segment.
- Changed how beams apply damage. By default, they no longer trigger their action every damage_interval, instead the action is triggered when its owner triggers shooting. The old behavior can be turned on by setting BeamPrototype::action_triggered_automatically to true.
- It is possible to specify fluid product or ingredient with a fluidbox_index so they use exactly one slot corresponding to the specified fluidbox of the machine.
- Changed the "market" entity from entity-with-health to entity-with-owner so it now has a force and unit_number.
- Changed fluid energy source prototypes to error when no consumption limits are set instead of logging a warning.
- Added util.parse_energy().
Scripting
- Added LuaGui::screen.
- Added on_gui_location_changed, on_gui_selected_tab_changed, and on_gui_switch_state_changed events.
- Added LuaGuiElement type "empty-widget", "tabbed-pane", "tab", and "switch".
- Added LuaGuiElement::add_tab(), remove_tab(), and force_auto_center().
- Added LuaGuiElement::location, auto_center, drag_target, selected_tab_index, tabs read/write.
- Added LuaGuiElement::switch_state, allow_none_state, left_label_caption, left_label_tooltip, right_label_caption, right_label_tooltip read/write.
- Added LuaStyle::badge_font, badge_horizontal_spacing, default_badge_font_color, selected_badge_font_color, disabled_badge_font_color, selected_font_color, selected_hovered_font_color, selected_clicked_font_color, strikethrough_color read/write.
- Added clear_and_focus_on_right_click to LuaGuiElement text-box.
- Added LuaGuiElement::get_slider_value_step(), get_slider_discrete_slider(), get_slider_discrete_values(), set_slider_value_step(), set_slider_discrete_slider(), set_slider_discrete_values().
- Added LuaGuiElement::get_mod().
- Added LuaEntity::loader_container read.
- Added LuaEntity::belt_neighbours read.
[ 2019-07-25 14:47:17 CET ] [ Original post ]
Factorio
Wube Software LTD.
Developer
Wube Software LTD.
Publisher
2020-08-14
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(164072 reviews)
The Game includes VR Support
Public Linux Depots:
- Factorio Linux64 [306.86 M]
- Factorio Linux32 [300.1 M]
Available DLCs:
- Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
What people say about Factorio
- No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
- I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
- Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube
MINIMAL SETUP
- OS: Linux (tarball installation)
- Processor: Dual core 3Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
- Storage: 3 GB available space
- OS: Linux (tarball installation)
- Processor: Quad core 3GHz+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
- Storage: 3 GB available space
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