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Version 0.17.67 released

Graphics


  • New chemical plant graphics.
  • Heat pipes (also in reactors and heat exchangers) glow with high temperatures.

Changes


  • Pressing ESC while catching up to a multiplayer game will disconnect instead of opening the menu. more
  • An entity can't be teleported into a position where pipe connections would overlap. more
  • The camera will zoom to center instead of zooming to cursor in God controller, Ghost controller and Spectator controller.

Features


  • Added an area tool to the map editor tile editor.
  • Added highlighting of the source entities when selecting areas to clone in the map editor.
  • Added a setting in the map editor to hide entity health bars.
  • Added a setting in the map editor surface editor to generate new chunks using lab tiles.
  • Added support to manipulate items on the stored character while in the map editor.
  • Added infinity settings for automatically controlling items in the map editor.
  • Changed the infinity chest so it can also spawn hidden items.

Gui


  • Rearranged key-bindings in Control Settings to different categories. Improved and added more descriptions of key-bindings.

Bugfixes


  • Fixed cloning ghost entities with rotation didn't work correctly. more
  • Fixed that the lab GUI wouldn't update when the technology being researched changed. more
  • Fixed loader front patch and back patch were not sorted correctly when drawing. more
  • Fixed wire connection distance sometimes being inconsistent. more
  • Fixed a rotation of modded pump with regard to blocked pipe connections. more
  • Prevented a crash resulting from teleporting a pipe to a fluid system with blocked connection. more
  • Fixed that the filter GUI tooltip would flicker when changing tabs. more
  • Fixed fluid mixing from creating an underground pipe by script into a blocked fluid system. more
  • Fixed fluid mixing from copy/pasting an infinite pipe next to a different fluid. more
  • Prevented playing Jesus and changing water into other fluids. more
  • Fixed assembler ghost fluid filters disappearing through loading. more
  • Cliffs sections which are fully marked as indestructible can't be exploded. more
  • Fixed interaction of underground pipes with modded length. more
  • Fixed fluid mixing caused by fluid producing furnace. more
  • Fixed that opening the technology GUI in the same tick as the entity tooltip being shown didn't work correctly. more
  • Prevented rotation of a modded assembler with a blocked pipe connection that results in fluid mixing. more
  • Fixed train condition button indentation not being properly updated under special circumstances. more
  • Fixed that train schedule waypoint was considered to be passed when train departed the related rail rather when it entered it. more
  • Fixed that storage tank entities ignored pipe_picture property in their fluid box definition. more
  • Fixed improper action selection for UI actions for key bindings differentiated by modifiers only. more
  • Fixed a crash related to a modded assembler and fluid mixing. more
  • Applied the cannon shadow to the artillery wagon, fixing some unintended highlights. more
  • Fixed crash when removing electric pole. more
  • Fixed event handler could try to register events twice in some cases. more
  • Fixed blueprinted locomotives would preview as snapped to train stop. more
  • Fixed items spilling on the ground when using fast entity transfer while robots are trying to insert into the player. more
  • Fixed hand reserving a non-empty slot in some situations when player inventory auto-sorting is disabled.
  • Fixed custom lua slider sometimes initializing with the marker in the wrong position. more
  • Fixed "list-box" and "drop-down" custom GUI elements would not update selected index when changing its items programmatically. more
  • Fixed that the map editor 'instant blueprint building' would fail to place trains correctly.
  • Rail signal that is to be reserved by circuit network doesn't allow train to go through even when the block is already occupied by the given train. more
  • Rail signal will change from reserved by circuit network state to closed state when train is manually placed into the block it guards. more
  • Fixed train stop name in map not being positioned properly. more

Modding


  • Changed default value of LoaderPrototype::structure_render_layer from "lower-object" to "transport-belt-circuit-connector", in order to be consistent with other on-belt structure sprites.
  • Different wall types will connect visually by default. If this behavior is not desired for a wall prototype, set it unique "visual_merge_group". more
  • Added optional random_variation_on_create to all simple entity prototypes.
  • Pump was changed to not expand its bounding box when connected to pipe. Collision box for vanilla pump was adjusted to reflect this change.

Scripting


  • Added additional filtering to LuaGameScript::get_filtered_..._prototypes() functions.
  • Added optional "tags" to entities in blueprints and entity ghosts.
  • Added optional "tags" to script_raised_revive, on_built_entity and on_robot_built_entity events when reviving ghosts.
  • Added LuaEntity::tags read/write for entity ghosts.
  • Added LuaItemStack::get_blueprint_entity_count(), get_blueprint_entity_tags(), set_blueprint_entity_tags(), get_blueprint_entity_tag(), and set_blueprint_entity_tag().
  • Added on_force_friends_changed and on_force_cease_fire_changed events.
  • Added "area" to on_chunk_charted and on_sector_scanned events.
  • Added "position" to on_chunk_generated event.
  • Added area to the LuaChunkIterator operator() return value.
  • Added LuaPlayer::toggle_map_editor().
  • The script_destroyed_entity event is raised for map editor instant deconstruction.
  • Added LuaEntity::tick_of_last_attack and LuaEntity::tick_of_last_damage write.
You can get experimental releases by selecting the '0.17.x' beta branch under Factorio's properties in Steam.


[ 2019-09-03 12:55:23 CET ] [ Original post ]

Factorio
Wube Software LTD. Developer
Wube Software LTD. Publisher
2020-08-14 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (164072 reviews)
The Game includes VR Support
Public Linux Depots:
  • Factorio Linux64 [306.86 M]
  • Factorio Linux32 [300.1 M]
Available DLCs:
  • Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.

What people say about Factorio


  • No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
  • I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
  • Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube

MINIMAL SETUP
  • OS: Linux (tarball installation)
  • Processor: Dual core 3Ghz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Linux (tarball installation)
  • Processor: Quad core 3GHz+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
  • Storage: 3 GB available space
GAMEBILLET

[ 6102 ]

50.39$ (16%)
11.95$ (8%)
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13.34$ (11%)
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GAMERSGATE

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3.06$ (83%)
3.49$ (30%)
0.53$ (92%)
0.5$ (49%)
8.49$ (58%)
5.95$ (83%)
0.37$ (63%)
1.17$ (90%)
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2.55$ (79%)

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