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Friday Facts #313 - Light at the end of the bug tunnel

Read this post on our website. Hello, We have had quite a peaceful week here in the office. Last night we went out for a burger and a beer as a last meal with Ernestas before he flys back home for another few months. It was also quite nostalgic, as we went to a place that we used to go to frequently near our old office, and the staff still remembered us.

Light at the end of the bug tunnel


It seems our 'news' of some programmers taking a break made headlines this last week: Work slows on Factorio while a dev levels his priest in WoW Classic. Even though he is still not level 60, Kovarex found some time to fix a few more bugs, which seemed to go very smoothly, as he is feeling super recharged. We also had Boskid come to visit the office, and he helped us do some intensive testing and test writing. Working together with Dominik, the two managed to find and fix a lot of bugs related to the fluid mixing system. It was certainly more efficient having someone doing QA inside of the office, so it seems our team might be getting a bit bigger. With the last 'blocking bugs' resolved, the bug war is almost at a close. The count on the forum is down to only 16, and the automatic crash reports are looking okay:
We have released version 0.17.69, we are optimistic that this version may be able to be called stable. While this is almost over 1 month after our first 'stable candidate', we are confident now that this version is more stable than 0.16.

Landfill update


In last week's FFF we presented the new landfill terrain. We felt relieved by having another task done in GFX. One of the first reactions in our forums was the idea by eradicator of rotating the grid to 45. It followed a fast mockup made by ThreePounds. The idea was good, and apart from us, some people on the forums agreed. The modification of our sources to get this rotation done was very affordable to us, so we decided to make it official and here we are now presenting it:
This solution is nicer than the 90's one because basically it doesn't interfere with the tile grid of the game, and provides a nice loose space feeling in the general composition. I just felt a bit guilty for not coming with the best approach from the beginning, but luckily our community is very keen to give us feedback on any aspect of the game. Thanks guys for the feedback. As always, let us know what you think on our forum.


[ 2019-09-20 12:27:06 CET ] [ Original post ]

Factorio
Wube Software LTD. Developer
Wube Software LTD. Publisher
2020-08-14 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (164072 reviews)
The Game includes VR Support
Public Linux Depots:
  • Factorio Linux64 [306.86 M]
  • Factorio Linux32 [300.1 M]
Available DLCs:
  • Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.

What people say about Factorio


  • No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
  • I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
  • Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube

MINIMAL SETUP
  • OS: Linux (tarball installation)
  • Processor: Dual core 3Ghz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Linux (tarball installation)
  • Processor: Quad core 3GHz+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
  • Storage: 3 GB available space
GAMEBILLET

[ 6102 ]

5.87$ (71%)
8.49$ (15%)
4.44$ (11%)
5.77$ (17%)
16.97$ (15%)
20.79$ (17%)
12.87$ (8%)
18.47$ (16%)
20.65$ (17%)
16.79$ (16%)
5.77$ (17%)
15.11$ (16%)
29.04$ (17%)
25.47$ (15%)
16.79$ (16%)
17.79$ (11%)
7.64$ (15%)
13.34$ (11%)
8.47$ (15%)
12.74$ (15%)
46.95$ (33%)
12.72$ (15%)
17.79$ (11%)
8.42$ (16%)
13.19$ (12%)
17.79$ (11%)
12.74$ (-28%)
26.39$ (15%)
4.19$ (16%)
4.24$ (15%)
GAMERSGATE

[ 764 ]

1.7$ (91%)
8.66$ (49%)
0.43$ (91%)
2.13$ (57%)
10.19$ (32%)
8.5$ (66%)
0.85$ (91%)
11.89$ (41%)
2.98$ (70%)
3.57$ (70%)
5.31$ (79%)
0.6$ (91%)
2.03$ (86%)
8.5$ (79%)
1.02$ (91%)
7.44$ (70%)
2.0$ (50%)
0.84$ (58%)
2.13$ (79%)
1.53$ (83%)
2.13$ (57%)
7.22$ (28%)
5.74$ (62%)
0.68$ (89%)
8.49$ (58%)
1.28$ (79%)
0.34$ (91%)
2.55$ (83%)
0.34$ (91%)
6.38$ (57%)

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