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Version 0.17.70 released

Features


  • Added interface option to adjust the number of shortcut bar rows that are visible on the screen.
  • Added ability to shift click a research in the technology screen to start that research.
  • Allowed setting filters with the ghost cursor.

Changes


  • Biters and Spitters will no longer collide with other biters/spitters. more

Graphics


  • Added new remnants for several entities. They are still work-in-progress and subject to further change.

Bugfixes


  • Excluding runtime fluid mixing check from assembler migration that caused some crashes when loading a save with mixing in it.
  • Fixed landfill map color on old saves. more
  • Added migration to recalculate tile transitions when tile layer definition changes in tile prototype. more
  • Fixed that artillery remote failure sounds could be duplicated in some cases. more
  • Fixed that the game would still process mod dependencies for disabled mods. more
  • Fixed that underground pipes with different length could sometimes connect one tile further.
  • Fixed that the cursor would appear in the wrong position after textbox alignment was changed by scripting. more
  • Fixed placement of scrollbars around textboxes. more
  • Fixed a crash related to teleporting biters during the ai-completed events. more
  • Fixed that non-square crafting machines without fluid boxes didn't rotate correctly. more
  • Fixed that the game would freeze when trying to find automatic artillery targets with very high levels of artillery range. more
  • Fixed tile ghosts sometimes overlapped on edges which created visible lines. more
  • Fixed that the on_gui_switch_state_changed event would fire twice in some cases. more
  • Fixed wrong damage bonus values in tooltips of combat robots and units in a different force. more
  • Fixed that the research screen would show a technology as "available" when it was queued. more
  • Fixed that LuaEntity::last_user didn't support writing `nil`. more
  • Fixed that mod GUIs could show on top of the technology screen after loading a save. more
  • Fixed a crash when using the /screenshot command. more
  • Fixed that the --disable-migration-window command line option didn't always work. more
  • Fixed that pumps had a drain when using a non-electric energy source. more
  • Fixed a bug in fluid system splitting.
  • Changed order of pipe connections to avoid previous cases of fluid mixing. A.k.a Boskid's deferred pipes.
  • Offshore pumps now set fluid filter automatically based on produced fluid. more
  • Fixed crash when closing shortcut selection list while dragging. more
  • Fixed that biters could get overloaded by artillery and stop moving. more
  • Fixed that biters could get stuck during attacks. more
  • Fixed that biter pathfinding could cause unreasonably large save files. more
  • Fixed that biters would attack in a single file due to their colliding with each other. more
  • Fixed that personal roboports would function with literally no power.
  • Fixed migrating pre-0.17 maps with detached characters that had a grid armor in quick bar would corrupt game state. more

Modding


  • Added optional flying robot prototype property "max_speed".
  • Added light_renderer_search_distance_limit to utility constants.

Scripting


  • Changed LuaEntity::color to also work for cars.
  • Changed LuaStyle::padding, margin to also accept arrays of padding values.
  • Added optional "unit_number" to on_post_entity_died event.
  • Added support to teleport car entity types between surfaces.
  • Added LuaEntityPrototype::call_for_help_radius, max_count_of_owned_units, max_friends_around_to_spawn, spawning_radius and spawning_spacing read.
  • Added LuaForce::research_enabled read.


[ 2019-10-15 20:36:26 CET ] [ Original post ]

Factorio
Wube Software LTD. Developer
Wube Software LTD. Publisher
2020-08-14 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (164072 reviews)
The Game includes VR Support
Public Linux Depots:
  • Factorio Linux64 [306.86 M]
  • Factorio Linux32 [300.1 M]
Available DLCs:
  • Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.

What people say about Factorio


  • No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
  • I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
  • Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube

MINIMAL SETUP
  • OS: Linux (tarball installation)
  • Processor: Dual core 3Ghz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Linux (tarball installation)
  • Processor: Quad core 3GHz+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
  • Storage: 3 GB available space
GAMEBILLET

[ 6102 ]

13.19$ (12%)
16.59$ (17%)
5.77$ (17%)
10.17$ (15%)
60.89$ (13%)
8.59$ (14%)
8.49$ (15%)
4.44$ (11%)
17.39$ (13%)
39.98$ (20%)
40.95$ (18%)
16.01$ (11%)
4.44$ (11%)
4.95$ (17%)
22.24$ (11%)
16.59$ (17%)
31.14$ (11%)
16.97$ (15%)
21.22$ (15%)
12.65$ (16%)
17.79$ (11%)
4.12$ (17%)
15.26$ (15%)
16.96$ (15%)
14.27$ (16%)
1.83$ (8%)
8.39$ (16%)
52.19$ (13%)
8.89$ (11%)
25.47$ (15%)
GAMERSGATE

[ 764 ]

4.59$ (62%)
0.53$ (92%)
3.48$ (83%)
5.1$ (66%)
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14.23$ (43%)
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0.43$ (78%)
13.59$ (32%)
5.1$ (74%)
0.5$ (49%)
2.76$ (79%)
1.11$ (91%)
0.53$ (92%)
1.28$ (91%)
8.49$ (58%)
10.07$ (28%)
0.6$ (91%)
4.25$ (83%)
1.0$ (80%)
0.77$ (61%)
0.51$ (91%)
7.64$ (49%)
5.1$ (66%)
1.53$ (87%)
5.4$ (64%)
0.43$ (91%)
8.5$ (66%)
0.26$ (91%)

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