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Factorio Version 1.1.68 released as stable
[ 2022-08-29 09:19:01 CET ] [ Original post ]
Changelog of versions 1.1.61 to 1.1.67
Minor Features
- Added support for SRV records on Windows.
- Added support for SRV records on Linux and MacOS.
Changes
- The game no longer requires re-entering server passwords when restarting to sync mods or mod settings.
- When joining modded games mods and settings are synced at the same time reducing the number of restarts needed.
- Integrated SDL_Mixer for audio mixing, which is now the default mixer.
- Added PulseAudio driver for the SDL audio backend.
- Added Wayland driver for the SDL video backend.
- Updated the --audio-driver command line option description for Windows, and added the option for Linux and Mac.
- Storage tanks can now show fluid connection info.
Bugfixes
- Fixed server getting stuck at "Saving the map for player" for 20 seconds sometimes if a client disconnects shortly after connecting.
- Fixed server getting stuck at "Saving the map for player" forever in some rare situations.
- Fixed highlight box on curved-rail would not render selection box correctly. more
- Fixed heavy-mode when character dies in multiplayer. more
- Fixed that the "run forest, run" achievement could be unlocked by shooting trees instead of running them over. more
- Fixed a crash when trying to read LuaEntity::neighbours on a WallConnectable when one of the neighbours is a ghost. more
- Fixed recipe highlights in the assembling machine GUI. more
- Fixed an issue with the prototype explorer GUI and guns. more
- Fixed false-positive desyncs when using mods and running /c game.force_crc() or /toggle-heavy-mode more
- Fixed a crash when defining a fluid stream prototype with zero particles. more
- Fixed a GUI layering issue related to some error messages. more
- Fixed not being able to open blueprint books in books through the quickbar. more
- Fixed LuaSurface::find_entities_filtered would fail to find entities by collision mask if they only collide with tiles. more
- Fixed that pump that cannot interact with fluid wagons would crash on save after position change. more
- Fixed a desync when canceling deconstruction of cliffs when a robot has already thrown the explosive. more
- Fixed startup mod settings would show as being able to be reset while the game is running. more
- Fixed an issue when installing mod dependencies related to base-game dependencies. more
- Fixed an issue with biter AI that could freeze the game. more
- Fixed a crash when viewing other player inventories when changing controllers. more
- Fixed that the LuaPlayer::remove_alert 'prototype' parameter wouldn't accept an actual prototype instance. more
- Fixed character inventory was not auto sorted when changing armor. more
- Fixed that the reset-to-default tooltip for string mod settings wasn't fully localised. more
- Fixed a crash when trying to draw a wire connected linked container in a blueprint. more
- Fixed linked containers with filters would not preserve filters while there are no containers placed. more
- Fixed a crash when using SDL audio backend with configurations other than stereo. more
- Fixed a desync when using LuaGameScript::get_train_stops when there are multiple stops found.
- Fixed a crash related to transport belts and item entities. more
- Fixed linked container content was cleared when entity dies leaving a ghost. more
- Fixed linked container content was cleared when fast-replacing through script. more
- Fixed locomotives on curved rails would not snap to train stops. more
- Fixed a crash related to audio. more
- Fixed that it was possible to provide invalid path_resolution_modifier value to LuaSurface::request_path. more
- Fixed double click interaction with number input. more
- Fixed teleporting spidertrons across surfaces while also changing their position. more
- Fixed manual filter insertion logic with modded container entities. more
- Fixed a crash related to multiplayer latency and modded selection tools. more
- Fixed an inserter activity progress being incorrect for certain orientations.
- Fixed a sound instance leak. more
- Fixed integer mod settings would allow decimal values. more
- Fixed that renaming a spidertron wouldn't include the player during the Lua event. more
- Fixed a lag spike when finishing selection of entities in chart view far from the center of the map. more
- Fixed a crash related to copy tool when cursor stack was cleared during setup blueprint event. more
- Fixed multiple instances of the same working sound syncing up, causing "phasing" artefacts.
- Fixed fluid wagon fluid tooltips would round the amount shown incorrectly.
- Fixed some sounds playing in fog-of-war when they shouldn't.
- Fix modded entities not showing input-output fluid connection arrows more
- Fixed LuaControl::enable/disable_flashlight when LuaPlayer points at a player with CharacterController. more
- Fixed incorrect fluid arrows on chemical plants, pumpjacks and oil refineries more
Modding
- The mod settings GUI will now show the 'tooltip' icon for any settings that have tooltips.
- Added a reset button to each mod setting in the mod settings GUI.
- Modded tips and tricks information is remembered when the associated mods are temporarily removed/disabled.
- Added support for container entities with filters by using inventory_type = "with_bar" or "with_filters_and_bar".
- Added EntityPrototype::build_grid_size. Supported values are 1 (for 1x1 grid) and 2 (for 2x2 grid).
- Added EntityPrototype::use_exact_mode.
- Added support for circuit connections to linked containers.
- Added the entity prototype flag not-in-made-in to allow hiding things from the 'made in' recipe tooltip.
- Added FluidBox::hide_connection_info. When true the blue fluid connection arrows will not be drawn.
Scripting
- Added LuaControl::crafting_queue_progress write.
- Added LuaTile::tile_ghost.
- Added 'to_be_deconstructed', and 'has_tile_ghost' filters to the options for LuaSurface::find_tiles_filtered.
- Added LuaEntityPrototype::indexed_guns. It works as LuaEntityPrototype::guns but returns an array.
- Collision-mask prototype filters for Entity, Tile and Decorative now support a 'contains-any' and 'contains-all' modes.
- Added support to set player.opened to script inventories.
- LuaEntity::get_connected_rail also returns rail_direction and rail_connection_direction going back to origin rail.
- Added on_pre_ghost_upgraded event.
- Added LuaEntity::get_rail_segment_rails.
- Added LuaEntity::is_rail_in_same_rail_segment_as.
- Added LuaEntity::is_rail_in_same_rail_block_as.
- Added LuaEntity::get_parent_signals.
- Added LuaEntity::get_child_signals.
- Added LuaEntity::get_inbound_signals.
- Added LuaEntity::get_outbound_signals.
- Added LuaEntity::rocket_silo_status read and defines.rocket_silo_status
- Added LuaBootstrap::register_metatable.
- Added LuaLogisticNetwork::can_satisfy_request.
- Added LuaLogisticNetwork::get_supply_counts.
- Added LuaLogisticNetwork::get_supply_points.
- Added LuaEntityPrototype::use_exact_mode read.
- Added LuaEntityPrototype::active_energy_usage, idle_energy_usage, lamp_energy_usage reads.
- Added rocket_silo_input, rocket_silo_output, rocket_silo_modules inventory defines.
- Added LuaEquipmentGrid::unique_id read.
- Added LuaForce::color read.
- Added LuaForce::custom_color read/write.
- Added target to on_pre_ghost_upgraded.
- Added target and direction to on_cancelled_upgrade.
- Added LuaEquipmentGrid::find/count methods.
- Added LuaEntityPrototype::tile_width/tile_height reads.
- Added LuaEntity::tile_width/tile_height reads.
- Added range_modifier, cooldown_modifier, consumption_modifier fields to AmmoType concept.
- Added LuaEntity::stop_spider().
[ 2022-08-29 09:19:01 CET ] [ Original post ]
Factorio
Wube Software LTD.
Developer
Wube Software LTD.
Publisher
2020-08-14
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(164072 reviews)
The Game includes VR Support
Public Linux Depots:
- Factorio Linux64 [306.86 M]
- Factorio Linux32 [300.1 M]
Available DLCs:
- Factorio: Space Age
Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.
Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.
What people say about Factorio
- No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
- I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
- Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube
MINIMAL SETUP
- OS: Linux (tarball installation)
- Processor: Dual core 3Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
- Storage: 3 GB available space
- OS: Linux (tarball installation)
- Processor: Quad core 3GHz+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 4.3 core. DirectX 11 capable GPU with 2 GB VRAM - GeForce GTX 750 Ti. Radeon R7 360
- Storage: 3 GB available space
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