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Weaponized Chess now available on Mac. No other changes.
More professionally translated text has been added. This has been done for Russian, Polish, and Japanese. The text updated is the same as in the previous updates for professional translation. The web pages in the store, the commands in the game itself, and the quick start guide portion of the documentaiton for these 3 languages has been professionally translated. Note that it is rather difficult for a perfect translation to be created given everything that can go wrong in the translation process.
Today an update has been pushed out which adds professional translations for 5 more languages. Spanish, Brazilian Portuguese, French, Arabic, and Simplified Chinese. The store pages for these languages are professionally translated. The commands in the game when you switch to these languages in the game are professionally translated. The quick start guide in the documentation for these languages has been professionally translated. A few errors were fixed in the update too.
There was an update pushed out today which mainly fixes some problems with foreign language translation. Several failures to translate were corrected. Also professionally translated program commands for German replaced the machine translated commands that were previously used. The web page for the German store was updated to a professionally translated version. The quick start guide in the game documenation for German was updated to a professionally translated version. Some other minor errors were corrected too. The professional translation was provided by the good people at Verbatim Solutions.
There was an update pushed out today which mainly fixes some problems with foreign language translation. Several failures to translate were corrected. Also professionally translated program commands for German replaced the machine translated commands that were previously used. The web page for the German store was updated to a professionally translated version. The quick start guide in the game documenation for German was updated to a professionally translated version. Some other minor errors were corrected too. The professional translation was provided by the good people at Verbatim Solutions.
Greetings! The new version of WeaponizedChess is now available. This version runs on Windows, is fully animated, and allows you to play online with your Steam friends. If you already own WeaponizedChess then you now have this version too in addition to the Linux/SteamOS version. This new version does NOT include an artificial intelligence. You cannot play a game against the computer. The Linux/SteamOS version DOES have an AI but it is not as good as a human player. The new version provides the Steam overlay although the old version still does not. The new version is available in all the foreign languages that the original version supported (i.e. all the languages supported by Steam except Brazilian Portuguese). The price for WeaponizedChess has been lowered to $7.50 from the old price (or it will be as soon as Steam approves the price change). Restating and rephrasing: If you buy WeaponizedChess now you get both the Windows, the Linux, and the SteamOS versions. If you have a Steam console running SteamOS (a non-Windows version) then you can play the older version on that. If you have a Steam console running Windows then you can play the new version on that console. This new version has been tested to run on Windows 10 and Windows 7. This new version is strictly a 64 bit application. It will run on i3, i5, i7 chips and equivalent chips. The new version allows you to play an online game with your Steam friends but only with your Steam friends. To play an online game with a Steam friend following this procedure: One person starts the game then clicks File then clicks Play Online. Then click to start a server (private or public) then click Invite a Friend. Ideally your friend already has started their copy of the game. Then the 1st person clicks the name of their friend. The computer of the friend bleeps at them and then they press SHIFT TAB. The overlay windows opens up and the friend clicks Join. After the original person gives the friend enough time to click Join the person clicks File and Play Online again. If the friend has joined then the text window will say that a game can now be started. The 1st person clicks Start Game. On both computers a window will open asking which color the player wants to be. Both players can pick any color they want. A conflict will be randomly resolved. Next, either player can go the the Play Online window and click End Negotiations. The other player will be notified that Negotiations are over. Then (usually, unless this is a loaded game where the white player has the 1st move) the black player can make the 1st move (then click End Turn to send their move to their opponent). Another variation of this process occurs when the two players do not immediately End Negotiations. If negotiations are ended immediately after Start Game then the two players will play a standard WeaponizedChess game. Alternatively, each player can click Play Change then modify a game option. On the change of a game option the other player is queried as to whether they will allow this change. The other player can allow or deny any change. Multiple changes can be made. Both players can request (and deny) changes. When either player decides they will allow no further changes then they go to the Play Online window and click End Negotiations. This technique allows the online multiplayer game to be changed to be acceptable to both friends. You can always use the overlay chat window to verbally come to an agreement. Either player during the game can save the game. In a multiplayer game this save causes a local copy of the game to be created on each machine. Note that this creation of a save does NOT involve transmission of a file from one computer player to another. The save file thus generated is created purely by using the local definition of the game. After such a save file is created at a later time the two players can start an online multiplayer game and DURING THE NEGOTIATION PHASE can load that file that was created at an earlier time. The other player is queried as to whether to allow the load of this file. If the other player agrees then that saved game is loaded on both computers. Then the rules can be changed (negotiations are still active) or ...not.. if either player clicks End Negotiations immediately after the load of the saved online multiplayer file. The pre-built scenario boards in your save game directory can be loaded this same way into an online multiplayer game. For a online multiplayer saved game to be successfully loaded you must be the same SteamID and color your were when you saved the game. Suggestion: whenever during the online game setup process the computer asks you a question answer immediately and whenever you are waiting for your friend to answer give them plenty of time. If you have clicked End Negotiations then the other player must click to acknowledge that before you can make the 1st move (assuming you have the 1st move). The idea is not to rush through the process (unless you are being asked to respond!). Hurry up when asked for a response and wait when expecting a response. It is possible to untimely mis-click and foul up the online game setup process. If you have requested a change then don't try to request another before the response to the 1st request comes back! You'll confuse the poor computer. Use chat to facilitate matters.
Greetings! The new version of WeaponizedChess is now available. This version runs on Windows, is fully animated, and allows you to play online with your Steam friends. If you already own WeaponizedChess then you now have this version too in addition to the Linux/SteamOS version. This new version does NOT include an artificial intelligence. You cannot play a game against the computer. The Linux/SteamOS version DOES have an AI but it is not as good as a human player. The new version provides the Steam overlay although the old version still does not. The new version is available in all the foreign languages that the original version supported (i.e. all the languages supported by Steam except Brazilian Portuguese). The price for WeaponizedChess has been lowered to $7.50 from the old price (or it will be as soon as Steam approves the price change). Restating and rephrasing: If you buy WeaponizedChess now you get both the Windows, the Linux, and the SteamOS versions. If you have a Steam console running SteamOS (a non-Windows version) then you can play the older version on that. If you have a Steam console running Windows then you can play the new version on that console. This new version has been tested to run on Windows 10 and Windows 7. This new version is strictly a 64 bit application. It will run on i3, i5, i7 chips and equivalent chips. The new version allows you to play an online game with your Steam friends but only with your Steam friends. To play an online game with a Steam friend following this procedure: One person starts the game then clicks File then clicks Play Online. Then click to start a server (private or public) then click Invite a Friend. Ideally your friend already has started their copy of the game. Then the 1st person clicks the name of their friend. The computer of the friend bleeps at them and then they press SHIFT TAB. The overlay windows opens up and the friend clicks Join. After the original person gives the friend enough time to click Join the person clicks File and Play Online again. If the friend has joined then the text window will say that a game can now be started. The 1st person clicks Start Game. On both computers a window will open asking which color the player wants to be. Both players can pick any color they want. A conflict will be randomly resolved. Next, either player can go the the Play Online window and click End Negotiations. The other player will be notified that Negotiations are over. Then (usually, unless this is a loaded game where the white player has the 1st move) the black player can make the 1st move (then click End Turn to send their move to their opponent). Another variation of this process occurs when the two players do not immediately End Negotiations. If negotiations are ended immediately after Start Game then the two players will play a standard WeaponizedChess game. Alternatively, each player can click Play Change then modify a game option. On the change of a game option the other player is queried as to whether they will allow this change. The other player can allow or deny any change. Multiple changes can be made. Both players can request (and deny) changes. When either player decides they will allow no further changes then they go to the Play Online window and click End Negotiations. This technique allows the online multiplayer game to be changed to be acceptable to both friends. You can always use the overlay chat window to verbally come to an agreement. Either player during the game can save the game. In a multiplayer game this save causes a local copy of the game to be created on each machine. Note that this creation of a save does NOT involve transmission of a file from one computer player to another. The save file thus generated is created purely by using the local definition of the game. After such a save file is created at a later time the two players can start an online multiplayer game and DURING THE NEGOTIATION PHASE can load that file that was created at an earlier time. The other player is queried as to whether to allow the load of this file. If the other player agrees then that saved game is loaded on both computers. Then the rules can be changed (negotiations are still active) or ...not.. if either player clicks End Negotiations immediately after the load of the saved online multiplayer file. The pre-built scenario boards in your save game directory can be loaded this same way into an online multiplayer game. For a online multiplayer saved game to be successfully loaded you must be the same SteamID and color your were when you saved the game. Suggestion: whenever during the online game setup process the computer asks you a question answer immediately and whenever you are waiting for your friend to answer give them plenty of time. If you have clicked End Negotiations then the other player must click to acknowledge that before you can make the 1st move (assuming you have the 1st move). The idea is not to rush through the process (unless you are being asked to respond!). Hurry up when asked for a response and wait when expecting a response. It is possible to untimely mis-click and foul up the online game setup process. If you have requested a change then don't try to request another before the response to the 1st request comes back! You'll confuse the poor computer. Use chat to facilitate matters.
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