It's been an intense week now that Trials of Azra is out in the open and most of the time we were making efforts to reach a wider audience. But we made some time to add 30 achievements, along with some minor tweaks and bug fixes. For those who already started playing Trials of Azra, just start the game and you'll obtain the achievements (as long as you've met the requirements). And for the new players, we expect achievements to be a good incentive! Many of them are hidden, can you find them all? As for the bugs and tweaks, here's the patch notes: [quote]Additions:
- 30 new achievements added.
- Fixed an issue that made the frisbee in the Intro to get stuck into the house.
- Fixed a bug that made Sam collide with the Bomb enemy under specific circumstances.
- Fixed a bug where some doors could be interacted with from afar.
- A platform of the final boss has been modified to prevent an issue.
- Some crystals on room 2-11 were changing their base sprite when destroyed.
- Fixed an issue on room 4-3 where a gargoyle could leave the room through a ceiling hole.
- Some structures on room 4-9 have been slightly adjusted to prevent the Teleporter from reaching undesirable places.
- Adjusted the flight of the gargoyle on room 4-12 to prevent it from getting stuck.
- Fixed a bug where the player or possessed enemy could be knocked back when a Demon Hand was grabbing them, provoking the character to fly off-screen and not die.
- Fixed the behaviour of the Jumpers, they were behaving chaotically after some time.
- Fixed a bug that made the Bomb's explosion do damage on its spawn spot.
- Fixed a bug that triggered when a Bomb exploded while possessing it.
- The Homing Missile spell behaviour has been improved to chase its objective better.
- Added a new tutorial text on room 1-3 stating that the number of deaths counts towards a reward.
- Some minor dialog corrections.
- Corrected a typo on a credit screen name.
- Added a door in the room 1-16 to prevent Sam from jumping off the platform once it's active.
- Added a 'holy light' in the room 1-16 to make it impossible to activate the platform lever with the Jumper.
- The stun duration of the Pyromancer Boss has been reduced.
- Now the played time will be counted even after resetting the room or dying.
- The dash animation of the Spear Kobold has been changed.
- Build version has been removed from the title screen and can now be found inside a text file on the root directory of the game.
- As a Demo for the game was added, we also made sure that the save files cannot be imported from full version to demo version, and vice versa.
It's been an intense week now that Trials of Azra is out in the open and most of the time we were making efforts to reach a wider audience. But we made some time to add 30 achievements, along with some minor tweaks and bug fixes. For those who already started playing Trials of Azra, just start the game and you'll obtain the achievements (as long as you've met the requirements). And for the new players, we expect achievements to be a good incentive! Many of them are hidden, can you find them all? As for the bugs and tweaks, here's the patch notes: [quote]Additions:
- 30 new achievements added.
- Fixed an issue that made the frisbee in the Intro to get stuck into the house.
- Fixed a bug that made Sam collide with the Bomb enemy under specific circumstances.
- Fixed a bug where some doors could be interacted with from afar.
- A platform of the final boss has been modified to prevent an issue.
- Some crystals on room 2-11 were changing their base sprite when destroyed.
- Fixed an issue on room 4-3 where a gargoyle could leave the room through a ceiling hole.
- Some structures on room 4-9 have been slightly adjusted to prevent the Teleporter from reaching undesirable places.
- Adjusted the flight of the gargoyle on room 4-12 to prevent it from getting stuck.
- Fixed a bug where the player or possessed enemy could be knocked back when a Demon Hand was grabbing them, provoking the character to fly off-screen and not die.
- Fixed the behaviour of the Jumpers, they were behaving chaotically after some time.
- Fixed a bug that made the Bomb's explosion do damage on its spawn spot.
- Fixed a bug that triggered when a Bomb exploded while possessing it.
- The Homing Missile spell behaviour has been improved to chase its objective better.
- Added a new tutorial text on room 1-3 stating that the number of deaths counts towards a reward.
- Some minor dialog corrections.
- Corrected a typo on a credit screen name.
- Added a door in the room 1-16 to prevent Sam from jumping off the platform once it's active.
- Added a 'holy light' in the room 1-16 to make it impossible to activate the platform lever with the Jumper.
- The stun duration of the Pyromancer Boss has been reduced.
- Now the played time will be counted even after resetting the room or dying.
- The dash animation of the Spear Kobold has been changed.
- Build version has been removed from the title screen and can now be found inside a text file on the root directory of the game.
- As a Demo for the game was added, we also made sure that the save files cannot be imported from full version to demo version, and vice versa.
Trials of Azra
Onion Core
Onion Core
2016-09-15
Indie Adventure Singleplayer Coop
Game News Posts 20
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(107 reviews)
http://onion-core.com/
https://store.steampowered.com/app/487160 
The Game includes VR Support
Trials of Azra Linux [182.39 M]
Play as Sam. A kid that controls the dead! Defeat your enemies with magic and control their bodies to solve challenging puzzles!
Sam was, in all appearances, just a regular kid who liked to play with his dog and drink chocolate milk at 4:00 PM. But that doomed day, the sky turned red, wind was blowing hard, lightning struck, and Sam was sucked into a mysterious castle. With no more than a cryptic guide, and some newly discovered powers, he has to find his way out of there.
- 20+ enemies to defeat and control
- 60+ rooms filled with puzzles
- Challenging Boss fights
- Upgrade your basic attack and learn new spells
- Several areas with diverse environments
- Local co-op
- Full compatibility with Xbox Controller
The gameplay is mainly about defeating and controlling your enemies, then using them to solve increasingly difficult puzzles.
Once you control an enemy, you can switch back and forth between it and Sam. This ends either when the controlled enemy dies, or you start controlling another enemy (you can control just one at a time).
The game features local co-op, which will probably (if you and your buddy get along) make things a little faster and more fun. Careful though, now there are 2 players who can mess up a puzzle or get killed by a deadly trap!
The main way to deal with Sam's foes is by using magic. Aside from the basic projectile, there is a number of spells to learn. Spells consume mana, so you should keep an eye on that blue bar. Health and mana regenerate with food, which sometimes can be found served on a table, but really, is there anything better than eating it straight from the floor of a room inhabited by giant rats? We don't think so.
We intend to challenge the player's wits and skills with increasingly difficult puzzles, and keep introducing new content as the game advances, mixing it with the already adquired knowledge in order to make it more complex the closer it gets to the end.
- OS: Ubuntu 12.04+ or equivalent
- Processor: 2.13GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB VRAM
- Storage: 300 MB available spaceAdditional Notes: We recommend playing with a gamepad for the best game experience possible.
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