Happy Friday! Today's major patch brings a ton of improvements to the user interface. Most of these changes were commonly requested by the community. Up next: a few performance optimizations, mass gem transmutation, inventory filtering, and more! Have a great weekend! VERSION 0.3.0: - Updated the disenchantment interface. You can now disenchant any secondary stat slot you want. - Updated the enchantment interface to include descriptions of buffs, debuffs, and traits where applicable. - Updated the merchant interface to show descriptions of artifact traits. - Updated the nether goblet interface to show descriptions of catalyst traits. - Updated the creature summoning interface to show how many of the selected creature you already have at the stable. - Updated the creature summoning interface to sort creatures by race. - Updated the bestiary interface to sort creatures by race. - Updated the stable interfaces to sort creatures by race. - The bestiary now shows a creature's preferred mission as long as you've already unlocked the warlord. - Provoking, and effects that work similarly to provoking, no longer activate if a creature is attacking its own ally. - The 'Multistrike' buff now always strikes 1 additional time, down from a random range of 1 to 2. - The 'Critical' buff no longer guarantees critical damage with attacks, and instead increases your creatures' chance to deal critical damage by 100%. - Traits and effects that grant immunity to certain debuffs now prevent these debuffs from being applied at the start of battle as well. - The Rapturous Ghoul card now correctly applies its effect to creatures from any class. - Fixed a bug that sometimes allowed the 'Center of the Universe' trait to work with temporary gems. - Fixed a bug that caused creatures to run through walls after finishing the arena. - The 'Diabolic Brilliance' trait should now work as expected. - Fixed a bug that caused chef buffs that grant favor to not work on normal battles, but instead work on any other battle. - Fixed a crash that could occur due to the 'Starvation' punishment.
Siralim 2
Thylacine Studios
Thylacine Studios LLC
2016-08-12
RPG Singleplayer
Game News Posts 69
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(424 reviews)
http://www.siralim2.com
https://store.steampowered.com/app/464620 
The Game includes VR Support
Siralim 2 Linux [115.68 M]
Siralim 2 Soundtrack
Siralim 2 - Trials of the Gods (Expansion)
Siralim 2 - Unlock All Skins (Cosmetic Only)
Siralim 2 - Higher Skin Drop Rate (Cosmetic Only)
Siralim 2 never ends. There's an infinite amount of content, and absolutely no limits or level caps of any kind. A list of the game's main features can be found below:
- Summon over 500 unique creatures to fight for you. Each creature has its own unique abilities.
- Breed your creatures to make them lay eggs. The offspring inherits attributes from its parents!
- Use your creatures to fight your way through randomly generated dungeons and complete randomized quests.
- Equip your creatures with spells. Spells can be found with randomly generated properties that change the way they behave in battle.
- Craft and customize equipment for your creatures with the help of over 600 different crafting materials.
- Upgrade your castle to unlock new rooms, NPCs, quests, and more!
- Tons of side content - gamble with the dwarves, fight in the battle arena, study in the library, cook a meal, entertain the riddle dwarves, and much more.
- An endless adventure - there are no level caps, no inventory space limits, and no true end to the game. Difficulty scales as high as you want.
Siralim 2 will be available for Steam on PC, Mac, and Linux. It will also be released on iOS, Android, and Playstation shortly after the game leaves Early Access.
Note: you do not need to play the first Siralim game in order to enjoy Siralim 2. They are two very different games!
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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