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Siralim 2 - Patch 0.5.0

Time for another patch! To start things off, the 'Claustrophobia' and 'Overwhelming' punishments have been removed from the game. These didn't turn out quite as expected - for example, 'Overwhelming' realms tend to just be one giant room, which isn't particularly interesting at all. These punishments have been replaced with two new ones which you can find more about in the patch notes below. These punishments are intended to change the way players think about the game, and should open up a lot of new party compositions and builds. WARNING: If you have the 'Claustrophobia' or 'Overwhelming' punishments enabled prior to patching the game, their replacement punishment will be enabled after you patch the game. Remember to toggle these off if you don't want to use them! Aside from the punishment replacements, several spells have also been changed. While only a few spells had their core functionality changed, many others had their pool of possible properties changed. The most significant goal for these changes, of course, is to ensure that players can't build an "infinite team" - or a team that can reach any realm depth regardless of their level. Most notably, the 'Snowstorm' spell has been changed entirely to prevent such abuse. VERSION 0.5.0: - Replaced the 'Claustrophobia' punishment with 'Amnesia': At the start of every battle, creatures are placed on the Action Queue randomly in alternating order of enemy, ally, enemy, ally, and so on. - Replaced the 'Overwhelming' punishment with 'Nostalgia': You cannot have more than 3 creatures in your party, nor can your enemies. This punishment is ignored in story battles. - 'Chaos Orbs' spell reworked: Target's spells are sealed for the rest of the battle. - 'Dark Ritual' spell changed: Target ally is killed, and the caster gains 50% of its Attack and Speed. - 'Death Siphon' spell changed: Target ally is killed, and the caster gains 50% of its Current and Maximum Health. - 'Graft Bone' spell changed: Target ally takes a moderate amount of damage and gains Defense equal to 200% of the damage taken. - 'Judgment' spell reworked: Enemies are killed if they are dying. - 'Mana Leak' spell changed: Enemies lose 20 Mana. - 'Nature's Blessing' spell changed: Your creatures' buffs gain 3 turns of duration. - 'Snowstorm' spell reworked: Enemies take a large amount of damage and have a 30% chance to be afflicted with Frozen. - 'Sudden Death' spell changed: Target is killed, and enemies take damage equal to 25% of its Current Health. - The following spells have had their lists of possible properties changed. These changes will only affect new gems that you find: Acid Rain, Affliction, Blistering Radiance, Blood Shield, Breath of Life, Chaos Channeling, Dark Enchantment, Devour, Divinity, Equality, Finger of Death, Fist of Heavens, Guardian Force, Haste, Holy Armor, Humility, Icebolt, Lionheart, Panic Attack, Planets, Purgatory, Rabid Dementia, Sacred Ground, Snowstorm, True Light, Volcano. - You can no longer target the caster with the 'Sudden Death', 'Reincarnation', 'Death Siphon', and 'Dark Ritual' spells. - There is now a limit to the amount of Gene Strength an egg can gain through breeding. The current limit is 200% of your character's level. This limit can be adjusted as needed later on. In other words, relax - this is experimental. :) - You can now sort Artifacts and Spell Gems by 'Unlocked'. - Artifact Realms are now the same size as normal realms, but still spawn fewer objects. - The breeding interface will now remember your parent choices rather than sending you back to the top of the list when you cancel the breeding process. - The Divine Candle interface now displays a warning when players try to create charms for creatures they cannot extract from. - The 'Disposability' trait should now work as expected. - Fixed a bug that sometimes prevented certain achievements from unlocking. - Fixed a bug that prevented Grimoire-specific spells from being added to the library. - Fixed a bug that prevented players from being able to target their own invisible creatures. - Fixed a bug that prevented some on-death effects from occurring. - Fixed a bug that caused your highest level creature to sometimes receive far more experience points than intended. - Fixed several bugs related to battles where certain interactions would not occur as expected.


[ 2016-06-15 16:17:21 CET ] [ Original post ]



Siralim 2
Thylacine Studios
  • Developer

  • Thylacine Studios LLC
  • Publisher

  • 2016-08-12
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 69  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (424 reviews)


  • Review Score

  • http://www.siralim2.com
  • Website

  • https://store.steampowered.com/app/464620 
  • Steam Store

  • The Game includes VR Support



    Siralim 2 Linux [115.68 M]

  • Public Linux depots

  • Siralim 2 Soundtrack
    Siralim 2 - Trials of the Gods (Expansion)
    Siralim 2 - Unlock All Skins (Cosmetic Only)
    Siralim 2 - Higher Skin Drop Rate (Cosmetic Only)
  • Available DLCs

  • Siralim 2 is an old-school monster catching RPG. Summon and customize hundreds of creatures to fight for you as you battle your way through endless dungeons. Find rare treasure and use it to upgrade your castle, empower your creatures, craft powerful artifacts, learn new spells, and much more.

    Siralim 2 never ends. There's an infinite amount of content, and absolutely no limits or level caps of any kind. A list of the game's main features can be found below:
    • Summon over 500 unique creatures to fight for you. Each creature has its own unique abilities.
    • Breed your creatures to make them lay eggs. The offspring inherits attributes from its parents!
    • Use your creatures to fight your way through randomly generated dungeons and complete randomized quests.
    • Equip your creatures with spells. Spells can be found with randomly generated properties that change the way they behave in battle.
    • Craft and customize equipment for your creatures with the help of over 600 different crafting materials.
    • Upgrade your castle to unlock new rooms, NPCs, quests, and more!
    • Tons of side content - gamble with the dwarves, fight in the battle arena, study in the library, cook a meal, entertain the riddle dwarves, and much more.
    • An endless adventure - there are no level caps, no inventory space limits, and no true end to the game. Difficulty scales as high as you want.

    Siralim 2 will be available for Steam on PC, Mac, and Linux. It will also be released on iOS, Android, and Playstation shortly after the game leaves Early Access.

    Note: you do not need to play the first Siralim game in order to enjoy Siralim 2. They are two very different games!
    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 200 MB available space
    • Storage: 200 MB available space
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