This patch has been submitted for Steam and Android. The iOS version will be submitted tomorrow and should be available within 48 hours. VERSION 1.1.0: - Added 6 new punishments: Carelessness (Artifacts), Carelessness (Cards), Carelessness (Eggs), Carelessness (Sigils), Carelessness (Runes), and Carelessness (Spell Gems). These punishments prevent their respective items from dropping. This is useful for players who already have too much of a certain item and don't want these items to clutter their inventory. - Added a new in-game option: High Performance Mode. Enabling this option should cause the game to run more smoothly on weaker devices (up to a 500% boost to FPS!), and is enabled by default for mobile devices. - The achievements interface now displays the number of achievements belonging to each category, along with the number of achievements you've completed in those categories. - Added a "View All" option to the achievements interface. As its name suggests, this option allows you to view all achievements from all categories at the same time. - Default touch control location should be more consistent on all devices now, especially on devices where the controls were off the screen entirely. - Touch controls now use different, darker sprites in certain realms where the white controls were hard to see, such as in Azure Dream and Frostbite Caverns. - Low level creatures (< 15) now have a significantly lower maximum chance to dodge attacks. This should make the start of the game much less frustrating. - Added a safety check to ensure that god favor can no longer get stuck without receiving a god's quest. - Treasure chests spawned by the 'Strife' punishment now disappear after they're opened. - Misery now wields an artifact in Nether Realms. - When a battle starts, any items in the loot window will now be added to your inventory. Mostly, this ensures that players can't lose Cards if they happen to fight two battles in instant succession. - Pandemonium Tokens can no longer be used in special Nether Realm rooms. - The 'Diamond Attunement' trait no longer works while the creature with this trait is dead. - Clarified the 'Soul Sacrifice' spell description with additional text: "The damage and healing done by this spell is affected by traits and other effects." - Hopefully fixed an issue that sometimes caused players to be told they don't have a Cloud ID even while they're connected to the internet. - Moving touch controls now works a little better on different resolutions. - Attempted to fix a display issue with the iPhone 6 that caused a line to run across the screen. iPhone 6 users, please let me know if the fix works for you! - Corrupted cloud save files (which could happen if you imported/exported a file and it didn't finish correctly) will now be deleted when you restart the game to prevent it from crashing. - Fixed a bug with touch controls that caused their actual hotspot to be different from the control sprites. - Fixed a crash that could occur when viewing Sigils while you only had one creature (a Nether Creature) in your party. - Fixed a bug that caused the 'Hypersensitivity' punishment to amplify enemies in Nether Realms significantly less than intended. - Fixed a bug that caused enemies to give less experience and resources than intended in Nether Realms when using the 'Strife' punishment. - Fixed a bug with the 'Undeath' trait that caused it to resurrect the creature with 50% Health, rather than the intended 100% Health. - Fixed a bug that caused some creatures to ignore the sigil properties 'Immune to Buffs' and 'Immune to Debuffs'. - Fixed a bug that could cause touch controls to be hidden while looting items. - Fixed a bug that allowed some damage to pass through certain sigil properties that would have otherwise prevented that damage. - Fixed a bug with the 'FPS Skipping' option that caused the game to skip one additional frame per second, resulting in some visual lag. - Several other small bug and crash fixes.
Siralim 2
Thylacine Studios
Thylacine Studios LLC
2016-08-12
RPG Singleplayer
Game News Posts 69
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(424 reviews)
http://www.siralim2.com
https://store.steampowered.com/app/464620 
The Game includes VR Support
Siralim 2 Linux [115.68 M]
Siralim 2 Soundtrack
Siralim 2 - Trials of the Gods (Expansion)
Siralim 2 - Unlock All Skins (Cosmetic Only)
Siralim 2 - Higher Skin Drop Rate (Cosmetic Only)
Siralim 2 never ends. There's an infinite amount of content, and absolutely no limits or level caps of any kind. A list of the game's main features can be found below:
- Summon over 500 unique creatures to fight for you. Each creature has its own unique abilities.
- Breed your creatures to make them lay eggs. The offspring inherits attributes from its parents!
- Use your creatures to fight your way through randomly generated dungeons and complete randomized quests.
- Equip your creatures with spells. Spells can be found with randomly generated properties that change the way they behave in battle.
- Craft and customize equipment for your creatures with the help of over 600 different crafting materials.
- Upgrade your castle to unlock new rooms, NPCs, quests, and more!
- Tons of side content - gamble with the dwarves, fight in the battle arena, study in the library, cook a meal, entertain the riddle dwarves, and much more.
- An endless adventure - there are no level caps, no inventory space limits, and no true end to the game. Difficulty scales as high as you want.
Siralim 2 will be available for Steam on PC, Mac, and Linux. It will also be released on iOS, Android, and Playstation shortly after the game leaves Early Access.
Note: you do not need to play the first Siralim game in order to enjoy Siralim 2. They are two very different games!
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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